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| - Flee: something to do in times of danger. Also, a command originally issued by Old Saint Nick. This article is a . You can help My English Wiki by expanding it.
- Flee Hatchling, Young Flee, Adult Flee and Elder Flee
- Additionally, several enemies have been known to flee from the party, most notably Cactuars. Also, in Final Fantasy and Final Fantasy II, the player can use the Fear spell to force enemies to flee from battle.
- Flee is one of the warlock's pet imp's abilities. It becomes available at level 33. Flee allows the imp to escape back to its master, removing all stuns and roots in the process.
- This charm effectively gives the spirit a Willpower of 15 for the purposes of escaping a foe; this includes any situations that actively give a spirit a chance to avoid the presence of others through pacific means. Power Cost: 2 per round
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Success title
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LuckChallenge
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Failure title
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Cast Time
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Failure description
| - You turn and run, and run and run, crashing through trees and stumbling across streams. Eventually, you stop. Your twin steps out in front of you. Proud antlers rise from his head. His eyes are pools of mercury.
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From Card/Storylet title
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Cooldown
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Success description
| - You turn and run, and run and run, crashing through trees and stumbling across streams. Eventually, you stop. No one is behind you when you turn. Birds chatter in the bushes. 'Every-week, every-week,every-week,' they say.
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