This power augments the natural magnetic field of the earth below you, causing all creatures wearing any sort of metal armor, carrying metal weapons, or creatures made of metal to be launched upward and suspended in the air. For all purposes this power behaves like the reverse gravity spell, except it only effects metal. Augment: Any time during the duration of the power, you may spend an additional 4 PP to rearrange the area of your power's effect. This is a standard action which does not provoke attacks of opportunity.
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rdfs:label
| - Forced Maglev (3.5e Power)
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rdfs:comment
| - This power augments the natural magnetic field of the earth below you, causing all creatures wearing any sort of metal armor, carrying metal weapons, or creatures made of metal to be launched upward and suspended in the air. For all purposes this power behaves like the reverse gravity spell, except it only effects metal. Augment: Any time during the duration of the power, you may spend an additional 4 PP to rearrange the area of your power's effect. This is a standard action which does not provoke attacks of opportunity.
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Summary
| - The earth rejects you, I hope you can move without your feet...
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dbkwik:dungeons/pr...iPageUsesTemplate
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Subj
| - Up to one 10-ft. cube per two levels
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abstract
| - This power augments the natural magnetic field of the earth below you, causing all creatures wearing any sort of metal armor, carrying metal weapons, or creatures made of metal to be launched upward and suspended in the air. For all purposes this power behaves like the reverse gravity spell, except it only effects metal. Provided it has something to hold onto, a creature caught in the area can attempt a Reflex save to secure itself when the power strikes. Creatures who only have one metal object that they can shed (such as a rogue with a metal sword, and leather armor) may make the Reflex save to drop their item in question and avoid the effect, even if there is nothing nearby to grab. Creatures who can fly or levitate can keep themselves from falling. Augment: Any time during the duration of the power, you may spend an additional 4 PP to rearrange the area of your power's effect. This is a standard action which does not provoke attacks of opportunity. Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
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