About: Imp (Crisis Core)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Imp is an enemy in Crisis Core -Final Fantasy VII-. This enemy will mainly attack with Fire-based attacks, so equipping Blaze Armlet will help to maintain Zack's HP as it will enable Zack to convert Fire-based damage into HP. Hit it with Graviga, followed by Costly Punch or Assault Twister+. Beware of its Ultima spell, and either guard, have MBarrier active, or time a roll perfectly to avoid it!

AttributesValues
rdfs:label
  • Imp (Crisis Core)
rdfs:comment
  • The Imp is an enemy in Crisis Core -Final Fantasy VII-. This enemy will mainly attack with Fire-based attacks, so equipping Blaze Armlet will help to maintain Zack's HP as it will enable Zack to convert Fire-based damage into HP. Hit it with Graviga, followed by Costly Punch or Assault Twister+. Beware of its Ultima spell, and either guard, have MBarrier active, or time a roll perfectly to avoid it!
Level
  • 80(xsd:integer)
dcterms:subject
Stagger
  • 3(xsd:integer)
Gil
  • 71(xsd:integer)
silence
  • Immune
Rare Drop
  • Magic Stone
Mag
  • 162(xsd:integer)
Poison
  • Immune
Drop rate
  • 2(xsd:integer)
ATK
  • 153(xsd:integer)
Steal
  • Crystal Bracelet
LCK
  • 20(xsd:integer)
Stun
  • Immune
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Fire
  • Absorb
Name
  • Imp
MP
  • 5680(xsd:integer)
Romaji
  • Inpu
Abilities
  • Tri-Fire, Ultima
spr
  • 26(xsd:integer)
recovery
  • 0(xsd:double)
hp hard
  • 198340(xsd:integer)
Exp
  • 527(xsd:integer)
Drop
  • Mind Stone
Japanese
  • インプ
SP
  • 120(xsd:integer)
HP
  • 58770(xsd:integer)
Stop
  • Immune
Death
  • Immune
Location
Vit
  • 13(xsd:integer)
abstract
  • The Imp is an enemy in Crisis Core -Final Fantasy VII-. This enemy will mainly attack with Fire-based attacks, so equipping Blaze Armlet will help to maintain Zack's HP as it will enable Zack to convert Fire-based damage into HP. Hit it with Graviga, followed by Costly Punch or Assault Twister+. Beware of its Ultima spell, and either guard, have MBarrier active, or time a roll perfectly to avoid it!
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