About: Character Creation (CU)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Unisystem uses a “point system” to create characters. Basically, you “buy” different abilities by spending character points. The better or more powerful a characteristic is, the more “expensive” it is. Some negative features, known as Drawbacks, do not cost any points. Instead, they have a negative value—by acquiring them, you actually get more points to buy other things. Keep in mind, of course, that these Drawbacks limit or hurt your character in some way, so loading them on carelessly is not a good idea.

AttributesValues
rdfs:label
  • Character Creation (CU)
rdfs:comment
  • The Unisystem uses a “point system” to create characters. Basically, you “buy” different abilities by spending character points. The better or more powerful a characteristic is, the more “expensive” it is. Some negative features, known as Drawbacks, do not cost any points. Instead, they have a negative value—by acquiring them, you actually get more points to buy other things. Keep in mind, of course, that these Drawbacks limit or hurt your character in some way, so loading them on carelessly is not a good idea.
Level
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
dcterms:subject
Name
  • Level 1
  • Level 3
  • Level 2
dbkwik:rpg/property/wikiPageUsesTemplate
abstract
  • The Unisystem uses a “point system” to create characters. Basically, you “buy” different abilities by spending character points. The better or more powerful a characteristic is, the more “expensive” it is. Some negative features, known as Drawbacks, do not cost any points. Instead, they have a negative value—by acquiring them, you actually get more points to buy other things. Keep in mind, of course, that these Drawbacks limit or hurt your character in some way, so loading them on carelessly is not a good idea. Not everything is based on points, either. Some character elements are creativity-driven: your character’s concept (what kind of person she is) and personality, as well as her name and history. These depend wholly on your imagination. 1. * Type: Character Type determines the general power level and nature of your character. Second level characters are tough and skilled. First level characters are normal people who depend on their wits and luck to survive. 2. * Attributes: What are your character's natural abilities, both mental and physical? 3. * Qualities and Drawbacks: What innate advantages or penalties affect your character? 4. * Skills: What does your character know?
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