About: LaySG1 Skill List   Sponge Permalink

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Some basic ground rules for Layflat SG-1 skills: * Untrained Skill Rolls cannot be enhanced by Expert, Hard, or Wiggle dice. This means that it is possible to roll a lot of normal dice for defaulting, but you'll never really achieve mastery. Hard and Wiggle dice can be down-converted into normal dice on a 1hd/wd to 1d basis. * There is no Block skill. This is automatically rolled into your melee weapon training. Most people would just use Brawling or the appropriate Melee skill. * Dodge still exists, however, for exclusive defensive rolls. * The (Type) skills require some sort of specialization. For example, Ranged Weapons can be specialized as Ranged Weapons (SMG). At the GM's discretion (oh, how I hate that phrase), you can allow that skill to be used with another similar s

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  • LaySG1 Skill List
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  • Some basic ground rules for Layflat SG-1 skills: * Untrained Skill Rolls cannot be enhanced by Expert, Hard, or Wiggle dice. This means that it is possible to roll a lot of normal dice for defaulting, but you'll never really achieve mastery. Hard and Wiggle dice can be down-converted into normal dice on a 1hd/wd to 1d basis. * There is no Block skill. This is automatically rolled into your melee weapon training. Most people would just use Brawling or the appropriate Melee skill. * Dodge still exists, however, for exclusive defensive rolls. * The (Type) skills require some sort of specialization. For example, Ranged Weapons can be specialized as Ranged Weapons (SMG). At the GM's discretion (oh, how I hate that phrase), you can allow that skill to be used with another similar s
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abstract
  • Some basic ground rules for Layflat SG-1 skills: * Untrained Skill Rolls cannot be enhanced by Expert, Hard, or Wiggle dice. This means that it is possible to roll a lot of normal dice for defaulting, but you'll never really achieve mastery. Hard and Wiggle dice can be down-converted into normal dice on a 1hd/wd to 1d basis. * There is no Block skill. This is automatically rolled into your melee weapon training. Most people would just use Brawling or the appropriate Melee skill. * Dodge still exists, however, for exclusive defensive rolls. * The (Type) skills require some sort of specialization. For example, Ranged Weapons can be specialized as Ranged Weapons (SMG). At the GM's discretion (oh, how I hate that phrase), you can allow that skill to be used with another similar specialization as an untrained skill roll. * The skill list is written from the perspective of the modern Tauri/Earth culture. Yes, we know that the Xeno-Languages (Asgard) wouldn't actually be a "Xeno" language for a native Asgard, but this makes bookkeeping a lot easier. * (WT) indicates that a skill comes from Wild Talents. (SG-1) indicates that a skill comes from the AEG Stargate SG-1 rules. (New) indicates a skill that is custom created for this campaign.
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