About: Demo Recording   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A demo in City of Heroes is an in-game recording made via the /demorecord Slash Command. The demo feature allows you to make recordings of your gameplay and use the game engine to play back those recordings. The recordings created this way are not actual video documents, but simply text files with a record of all the commands, models, effects, and animations that tell the game engine how to render the recorded demos. Because the demo files are just text files, demo recordings can be edited with any text editor, or with player-made tools specifically designed to manipulate demo files. This gives you the ability to modify demo recordings (or even create them from scratch) to make custom "movies" for playback via the game engine, allowing situations and events which may not exist during actua

AttributesValues
rdfs:label
  • Demo Recording
rdfs:comment
  • A demo in City of Heroes is an in-game recording made via the /demorecord Slash Command. The demo feature allows you to make recordings of your gameplay and use the game engine to play back those recordings. The recordings created this way are not actual video documents, but simply text files with a record of all the commands, models, effects, and animations that tell the game engine how to render the recorded demos. Because the demo files are just text files, demo recordings can be edited with any text editor, or with player-made tools specifically designed to manipulate demo files. This gives you the ability to modify demo recordings (or even create them from scratch) to make custom "movies" for playback via the game engine, allowing situations and events which may not exist during actua
dcterms:subject
dbkwik:cityofheroe...iPageUsesTemplate
dbkwik:paragon/pro...iPageUsesTemplate
abstract
  • A demo in City of Heroes is an in-game recording made via the /demorecord Slash Command. The demo feature allows you to make recordings of your gameplay and use the game engine to play back those recordings. The recordings created this way are not actual video documents, but simply text files with a record of all the commands, models, effects, and animations that tell the game engine how to render the recorded demos. Because the demo files are just text files, demo recordings can be edited with any text editor, or with player-made tools specifically designed to manipulate demo files. This gives you the ability to modify demo recordings (or even create them from scratch) to make custom "movies" for playback via the game engine, allowing situations and events which may not exist during actual play. The demo playback can then be captured with a video capture tool and then further edited to customize your film, and to share it with others.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software