About: Edvard Toth   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Edvard Toth is a Hungarian-born, California-based multi-disciplinary creative professional and interactive entertainment industry veteran. He notably worked on the 2000 video game Star Wars: Demolition, for which he modeled some and textured all vehicles and set up their object hierarchies, modeled some and textured all level assets, created level-of-detail objects, made ground-tilesets and sky backdrop mattes, textured the Jabba's Palace-themed shell, researched and developed the holographic projection.

AttributesValues
rdfs:label
  • Edvard Toth
rdfs:comment
  • Edvard Toth is a Hungarian-born, California-based multi-disciplinary creative professional and interactive entertainment industry veteran. He notably worked on the 2000 video game Star Wars: Demolition, for which he modeled some and textured all vehicles and set up their object hierarchies, modeled some and textured all level assets, created level-of-detail objects, made ground-tilesets and sky backdrop mattes, textured the Jabba's Palace-themed shell, researched and developed the holographic projection.
dcterms:subject
foaf:homepage
dbkwik:starwars/pr...iPageUsesTemplate
Name
  • Edvard Toth
SW
  • Star Wars: Demolition
Occupation
  • Game developer, graphician
Website
Nationality
abstract
  • Edvard Toth is a Hungarian-born, California-based multi-disciplinary creative professional and interactive entertainment industry veteran. He notably worked on the 2000 video game Star Wars: Demolition, for which he modeled some and textured all vehicles and set up their object hierarchies, modeled some and textured all level assets, created level-of-detail objects, made ground-tilesets and sky backdrop mattes, textured the Jabba's Palace-themed shell, researched and developed the holographic projection.
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