About: Unremarkable cave   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This dungeon is meant to be an easy location for beginners. It is two keystrokes away from the starting position (1SW, 1W). The entrance is labeled as an unassuming cave, but deaths show as dying in an unremarkable cave (note the difference from Unremarkable Dungeon). Once entered, it displays the message "You enter a rather unremarkable cave complex. An easy wind is going and you feel that life is rife with new experiences to make!" The dungeon can be in two forms. With less than 30 character deaths or if in tutorial mode it comes as one level with a number of features listed below. With >30 deaths, it is generated as 3 level dungeon seemingly similar to Village dungeon (the only dungeon features are altars and tension rooms).

AttributesValues
rdfs:label
  • Unremarkable cave
rdfs:comment
  • This dungeon is meant to be an easy location for beginners. It is two keystrokes away from the starting position (1SW, 1W). The entrance is labeled as an unassuming cave, but deaths show as dying in an unremarkable cave (note the difference from Unremarkable Dungeon). Once entered, it displays the message "You enter a rather unremarkable cave complex. An easy wind is going and you feel that life is rife with new experiences to make!" The dungeon can be in two forms. With less than 30 character deaths or if in tutorial mode it comes as one level with a number of features listed below. With >30 deaths, it is generated as 3 level dungeon seemingly similar to Village dungeon (the only dungeon features are altars and tension rooms).
dcterms:subject
Quests
  • None, but the tutorial indicates to go there.
dbkwik:ancardia/pr...iPageUsesTemplate
Inhabitants
  • Tutorial mode only : a goblin rockthrower at the tunnel entrance , a Minotaur on the other side of the river, and multiple goblins in the western part.
Introduction
  • This dungeon is meant to be an easy location for beginners. It is two keystrokes away from the starting position . The entrance is labeled as an unassuming cave, but deaths show as dying in an unremarkable cave . Once entered, it displays the message "You enter a rather unremarkable cave complex. An easy wind is going and you feel that life is rife with new experiences to make!" The dungeon can be in two forms. With less than 30 character deaths or if in tutorial mode it comes as one level with a number of features listed below. With >30 deaths, it is generated as 3 level dungeon seemingly similar to Village dungeon .
Features
  • Tutorial mode only:thumb|400px A special cache with a wand of cold, a long bow, and 40 arrows , a river, a random trap in the tunnels after the river, a secret door circumventing the trap, and a room full of goblins in the western part. It is possible to exit to surface on the western side after crossing the tunnels. New players might want to grab the items since having an attack wand and ammunition with a long bow can increase survivability.
abstract
  • This dungeon is meant to be an easy location for beginners. It is two keystrokes away from the starting position (1SW, 1W). The entrance is labeled as an unassuming cave, but deaths show as dying in an unremarkable cave (note the difference from Unremarkable Dungeon). Once entered, it displays the message "You enter a rather unremarkable cave complex. An easy wind is going and you feel that life is rife with new experiences to make!" The dungeon can be in two forms. With less than 30 character deaths or if in tutorial mode it comes as one level with a number of features listed below. With >30 deaths, it is generated as 3 level dungeon seemingly similar to Village dungeon (the only dungeon features are altars and tension rooms).
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