Every Sacrier has access to Angrrr, even without this passive equipped. Sacriers start the battle with Angrrr proportional to the amount of HP he/she has. If they take damage the value goes up (the specific amount is based on the amount of HP% lost). If they receive healing, the value goes down. A Sacrier's Fire spells are designed to increase Angrrr by causing damage to the Sacrier when the spells are cast. Angrrr is treated as a percentage amount, from 0% when "empty" to 100% when "full". i.e. 1 point of Angrrr is effectively 0.9% of max HP.
Attributes | Values |
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| - Every Sacrier has access to Angrrr, even without this passive equipped. Sacriers start the battle with Angrrr proportional to the amount of HP he/she has. If they take damage the value goes up (the specific amount is based on the amount of HP% lost). If they receive healing, the value goes down. A Sacrier's Fire spells are designed to increase Angrrr by causing damage to the Sacrier when the spells are cast. Angrrr is treated as a percentage amount, from 0% when "empty" to 100% when "full". i.e. 1 point of Angrrr is effectively 0.9% of max HP.
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dcterms:subject
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Passive
| - ys
- *+2% Final Damage per 20 Angrr
*At 40% HP:Multi-Arm1
*At 20% HP:Multi-Arm2
*At 1 HP:Multi-Arm3
*Bonus stacks with Strong Blood passive
- *+1% Final Damage per 20 Angrr
*At 40% HP:Multi-Arm1
*At 20% HP:Multi-Arm2
*At 1 HP:Multi-Arm3
*Bonus stacks with Strong Blood passive
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Unlock
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Element
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Type
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Icon
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Class
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Description
| - A true bloodthirsty warrior, the more hurt the Sacrier, the greater the anger, making the Sacrier more dangerous and less vulnerable to enemy attacks.
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abstract
| - Every Sacrier has access to Angrrr, even without this passive equipped. Sacriers start the battle with Angrrr proportional to the amount of HP he/she has. If they take damage the value goes up (the specific amount is based on the amount of HP% lost). If they receive healing, the value goes down. A Sacrier's Fire spells are designed to increase Angrrr by causing damage to the Sacrier when the spells are cast. Angrrr is treated as a percentage amount, from 0% when "empty" to 100% when "full". i.e. 1 point of Angrrr is effectively 0.9% of max HP.
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