About: Angrrr   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Every Sacrier has access to Angrrr, even without this passive equipped. Sacriers start the battle with Angrrr proportional to the amount of HP he/she has. If they take damage the value goes up (the specific amount is based on the amount of HP% lost). If they receive healing, the value goes down. A Sacrier's Fire spells are designed to increase Angrrr by causing damage to the Sacrier when the spells are cast. Angrrr is treated as a percentage amount, from 0% when "empty" to 100% when "full". i.e. 1 point of Angrrr is effectively 0.9% of max HP.

AttributesValues
rdfs:label
  • Angrrr
rdfs:comment
  • Every Sacrier has access to Angrrr, even without this passive equipped. Sacriers start the battle with Angrrr proportional to the amount of HP he/she has. If they take damage the value goes up (the specific amount is based on the amount of HP% lost). If they receive healing, the value goes down. A Sacrier's Fire spells are designed to increase Angrrr by causing damage to the Sacrier when the spells are cast. Angrrr is treated as a percentage amount, from 0% when "empty" to 100% when "full". i.e. 1 point of Angrrr is effectively 0.9% of max HP.
dcterms:subject
Passive
  • ys
  • *+2% Final Damage per 20 Angrr *At 40% HP:Multi-Arm1 *At 20% HP:Multi-Arm2 *At 1 HP:Multi-Arm3 *Bonus stacks with Strong Blood passive
  • *+1% Final Damage per 20 Angrr *At 40% HP:Multi-Arm1 *At 20% HP:Multi-Arm2 *At 1 HP:Multi-Arm3 *Bonus stacks with Strong Blood passive
Unlock
  • 10(xsd:integer)
dbkwik:wakfu/prope...iPageUsesTemplate
Element
  • Support
Type
Icon
  • Spell_Sac_Angrrr.png
Class
  • Sacrier
Description
  • A true bloodthirsty warrior, the more hurt the Sacrier, the greater the anger, making the Sacrier more dangerous and less vulnerable to enemy attacks.
abstract
  • Every Sacrier has access to Angrrr, even without this passive equipped. Sacriers start the battle with Angrrr proportional to the amount of HP he/she has. If they take damage the value goes up (the specific amount is based on the amount of HP% lost). If they receive healing, the value goes down. A Sacrier's Fire spells are designed to increase Angrrr by causing damage to the Sacrier when the spells are cast. Angrrr is treated as a percentage amount, from 0% when "empty" to 100% when "full". i.e. 1 point of Angrrr is effectively 0.9% of max HP.
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