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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

is it true that Chuck Norris can make an object even he himself can not lift? yes, but then he can lift it later.

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  • Lifting
  • Lifting
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  • is it true that Chuck Norris can make an object even he himself can not lift? yes, but then he can lift it later.
  • From [[w:|]][[Category:fr: derivations|Lifting]] lifting.
  • Though trapar-propelled airships are relatively common, using trapar waves for "lifting" is their predominant use. Lifting uses surfboard-like devices called liftboards (リフボード rifutobōdo) or reflection boards to ride trapar waves in a manner similar to surfing, and is a popular sport in the series. The most grandiose use of trapar—massive humanoid fightercraft—are a recent development, made possible by the discovery of bizarre alien lifeforms within the Scub Coral.
  • Time Taken: One round. Lifting is a character's ability to lift heavy objects; it's also the character's ability to carry something for a long time. The difficulty depends on the weight of the object and how long it will be carried. When a character first lifts an object, he must make a lifting check. At each interval listed on the chart below, the character has to make another check to see if he can continue to carry the object or is so exhausted that he must put it down. Increase the difficulty based on how long the character wishes to lift the object:
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  • is it true that Chuck Norris can make an object even he himself can not lift? yes, but then he can lift it later.
  • From [[w:|]][[Category:fr: derivations|Lifting]] lifting.
  • Time Taken: One round. Lifting is a character's ability to lift heavy objects; it's also the character's ability to carry something for a long time. The difficulty depends on the weight of the object and how long it will be carried. When a character first lifts an object, he must make a lifting check. At each interval listed on the chart below, the character has to make another check to see if he can continue to carry the object or is so exhausted that he must put it down. If the character fails a roll, he must immediately put the object down. If the character matches the difficulty level, he can do nothing but concentrate on carrying the object for that time while walking. If the character beats the difficulty by more than one level, the character can do other actions while carrying the weight, but lifting the object always counts as an action. Please note that for repeated Heroic actions, the difficulty should escalate (for example, a first Heroic action might have a difficulty number of 30; the second one might have a difficulty of 35; the third might have a difficulty number of 45, and so forth). Increase the difficulty based on how long the character wishes to lift the object: After the first hour, the character must make a new lifting or Strength roll every hour at the same difficulty as for one hour. If the character fails the roll, the character must rest for twice as long as he was lifting the heavy weight.
  • Though trapar-propelled airships are relatively common, using trapar waves for "lifting" is their predominant use. Lifting uses surfboard-like devices called liftboards (リフボード rifutobōdo) or reflection boards to ride trapar waves in a manner similar to surfing, and is a popular sport in the series. The most grandiose use of trapar—massive humanoid fightercraft—are a recent development, made possible by the discovery of bizarre alien lifeforms within the Scub Coral.
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