Nashkel Mines is an iron mine in Amn territory, just south-east of the aforementioned town of Nashkel. The area is largely wilderness, but has several features above ground including the mine entrance itself, which leads to four sub-levels and Mulahey's lair. Talk to Emerson at coordinates 980, 1125. He will grant the group access to the mines. After this, talk to the Amnian soldiers guarding the mine entrance at 1200, 665, and two of the three guards will move into the mine, making way for the group of adventurers.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - Nashkel Mines is an iron mine in Amn territory, just south-east of the aforementioned town of Nashkel. The area is largely wilderness, but has several features above ground including the mine entrance itself, which leads to four sub-levels and Mulahey's lair. Talk to Emerson at coordinates 980, 1125. He will grant the group access to the mines. After this, talk to the Amnian soldiers guarding the mine entrance at 1200, 665, and two of the three guards will move into the mine, making way for the group of adventurers.
|
dcterms:subject
| |
dbkwik:baldursgate...iPageUsesTemplate
| |
East
| |
West
| |
Type
| |
Code
| |
mapwidth
| |
North
| |
South
| |
People
| |
mobs-respawn
| - Xvarts, Kobolds, Wolves, Winter Wolves, Cave Bears, Ghouls, Ghasts, War Dogs
|
abstract
| - Nashkel Mines is an iron mine in Amn territory, just south-east of the aforementioned town of Nashkel. The area is largely wilderness, but has several features above ground including the mine entrance itself, which leads to four sub-levels and Mulahey's lair. Talk to Emerson at coordinates 980, 1125. He will grant the group access to the mines. After this, talk to the Amnian soldiers guarding the mine entrance at 1200, 665, and two of the three guards will move into the mine, making way for the group of adventurers.
* Bulding with entrance at 2848, 372 is guarded by 3 hostile War Dogs. In its containers there are 33 gold and one Potion of Healing.
* Prism at coordinates 640, 2710, is working on his masterpiece. Deny associations with Greywolf. The player may agree to defend him, Greywolf will appear. The player must again choose to side with Prism, whereupon the bounty hunter will attack. You receive +1 to reputation for helping Prism. He will die from exhaustion after completing his masterwork.
* Galtok is escaping from Kobolds at 3100, 2870. Secret: Wand of Frost in the trunk of a tree, Northwest / top left of the map, 165, 180.
|
is Areas
of | |
is Area
of | |