About: Recommended pets   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

All of the above recommendations are still accurate except where noted. In addition, the following pets may be useful at higher levels: * Yerles conbat plane. Quite fast, has a ranged AI and naturally floats. Take its grenade away or give it Control Magic to stop it from wiping out you and your other pets. * Xeren electric tank. Even faster than the conbat plane and with the same damage reduction, it tends to cast Lightning Bolt at range. Also needs Control Magic or have their magic sealed to avoid killing allies. * Mirage gryphon. Casts Magic Dart and Mind Bolt, spreading confusion to enemies, and is quite durable. Uses Mist of Darkness, so it may be more suitable for a caster PC. Lacks Control Magic. * Xeren satelite unit. Basically a high-level ranged bell, though its poor

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  • Recommended pets
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  • All of the above recommendations are still accurate except where noted. In addition, the following pets may be useful at higher levels: * Yerles conbat plane. Quite fast, has a ranged AI and naturally floats. Take its grenade away or give it Control Magic to stop it from wiping out you and your other pets. * Xeren electric tank. Even faster than the conbat plane and with the same damage reduction, it tends to cast Lightning Bolt at range. Also needs Control Magic or have their magic sealed to avoid killing allies. * Mirage gryphon. Casts Magic Dart and Mind Bolt, spreading confusion to enemies, and is quite durable. Uses Mist of Darkness, so it may be more suitable for a caster PC. Lacks Control Magic. * Xeren satelite unit. Basically a high-level ranged bell, though its poor
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  • All of the above recommendations are still accurate except where noted. In addition, the following pets may be useful at higher levels: * Yerles conbat plane. Quite fast, has a ranged AI and naturally floats. Take its grenade away or give it Control Magic to stop it from wiping out you and your other pets. * Xeren electric tank. Even faster than the conbat plane and with the same damage reduction, it tends to cast Lightning Bolt at range. Also needs Control Magic or have their magic sealed to avoid killing allies. * Mirage gryphon. Casts Magic Dart and Mind Bolt, spreading confusion to enemies, and is quite durable. Uses Mist of Darkness, so it may be more suitable for a caster PC. Lacks Control Magic. * Xeren satelite unit. Basically a high-level ranged bell, though its poor AI pattern means it often teleports right up to the target instead of shooting and must retreat again afterward. Still, it's two and a half times as fast as a platina (silver) bell! * Meshera gamma. Somewhat equivalent to a Spiral King, it attacks with Magic Dart and Chaos Ball and has Control Magic to preserve allies. Lacks the Eye of Insanity action and will require genes to have any decent equipment slots, but its extreme Healing skill makes it inhumanly durable once kitted out. * Meshera delta also makes a good pet for similar reasons. Casts Mist of Silence and Slow while moving in to melee, making it a bane to enemy casters. * Two new levels of asura have been added, and the highest, the Kali, even deals cut damage to anyone that attacks it. * Hel. Something like a poor man's Exile, she will cast magic and nether elemental darts multiple times in one turn. She tends to move to attack in melee eventually, so tinkering with her AI via Leold might be helpful. Comes at quite a high level. Unfortunately, all monsters above level 100 get free bonus resistances in later versions of E+, so she's not as good as she once was. * Ouroboros. Melee AI, but casts Healing Rain quite often, can dim enemies, and is hard to kill thanks to its Super Regeneration special action. Tends to waste some turns trying to summon monsters or using Scavenge to steal food, though. * Mucencab casts Healing Rain and uses Nightmare and Nerve Arrow spells along with Mist of Silence and Mist of Frailness. Like the mirage gryphon, physical attackers may want to avoid it due to its Mist of Darkness spell. * Mra. Not very suitable for adventuring, but it is currently the best available shopkeeper, stat-wise. However, it breathes fire and spreads acid on the ground, so it may be a good idea to seal it in a room by itself using the register just in case a monster appears in the shop (NPCs sometimes drink potions of mutation). * Nyarlathotep. Skill-wise, they're like an extremely high-level Spiral King caster combined with a teleporting Shub-Niggurath and a chaos dragon. Has Control Magic to keep you safe, and doesn't cast anything that destroys items. They're also Yith, and so make good mounts by virtue of their immense strength score, enough to be ridden full speed at Riding level 1. This may be the best use for them, as they're rather jittery in combat otherwise. * Jaguar warrior. With the addition of Eye of Mind and perhaps a single Hand slot [to use the Two Hand skill without wasting an equipment slot], Jaguar warriors can be fierce mid-level fighters. Between their high Speed [352, fairly respectable for a level 110 monster] and the liberal use of their innate Shadow Step, they may need to be unsummoned if you want your other pets to gain AP from fast, fragile enemies. Their immense Performer and Charisma bonuses are also useful in Ensemble performances.
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