- This page is a work in progress. A breeze is felt as you enter the vast, Great Plains of nothing but space. However, upon searching deeper, you find a whole community riddled into the sand. Their story is below. Created on the 13/9/09, a community has not yet started to form. Once it has, their stories will be here.
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rdfs:label
| - Great Plains
- Great Plains
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rdfs:comment
| - - This page is a work in progress. A breeze is felt as you enter the vast, Great Plains of nothing but space. However, upon searching deeper, you find a whole community riddled into the sand. Their story is below. Created on the 13/9/09, a community has not yet started to form. Once it has, their stories will be here.
- Great Plains - territory inhabited mainly by nomadic tribes between the shores of the Green Sea and the rivers Jong-sai and Taramat, formerly belonging to Aerinn, now under the control (?) of Borgon-Dyl. For a detailed description in German click here
- The stage BGM is named "Amnesia".
- Every player and even the Trade Route is shoved off to the southeastern side of the map, creating large plains to the northwest with several Native settlements and much expansion room. Because of the map being open, there are almost no choke points. Players should pay attention to the Natives, as they are very useful on this map.
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abstract
| - - This page is a work in progress. A breeze is felt as you enter the vast, Great Plains of nothing but space. However, upon searching deeper, you find a whole community riddled into the sand. Their story is below. Created on the 13/9/09, a community has not yet started to form. Once it has, their stories will be here.
- Great Plains - territory inhabited mainly by nomadic tribes between the shores of the Green Sea and the rivers Jong-sai and Taramat, formerly belonging to Aerinn, now under the control (?) of Borgon-Dyl. For a detailed description in German click here
- The stage BGM is named "Amnesia".
- Every player and even the Trade Route is shoved off to the southeastern side of the map, creating large plains to the northwest with several Native settlements and much expansion room. Because of the map being open, there are almost no choke points. Players should pay attention to the Natives, as they are very useful on this map. The landscape of the plains allows many herds of animals to wander the map, but only hosts scattered patches of wood. There are a few mines to gather from, but they run out quickly; the Natives only cost food and wood, which can be used to the player's advantage. Because of the resources scattering the map, players should expect to send villagers out into the wilderness to find more coin or wood.
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