About: Type III Ablative Armor   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Type III Ablative armor was a updated version of prior configurations and fashions integrated into the Ablative armor series. To say it simply: Type III Ablative Armor was configured of a more spacious and dispersing interior, a more interconnecting and sturdy metallic structure which still fit into the parameters of being "ablative". Allowing the kinetic damage to "rhythmically" and exceptionally spread across the armor, subsequently decreasing the yield and kinetic damage inflicted onto the armor.

AttributesValues
rdfs:label
  • Type III Ablative Armor
rdfs:comment
  • Type III Ablative armor was a updated version of prior configurations and fashions integrated into the Ablative armor series. To say it simply: Type III Ablative Armor was configured of a more spacious and dispersing interior, a more interconnecting and sturdy metallic structure which still fit into the parameters of being "ablative". Allowing the kinetic damage to "rhythmically" and exceptionally spread across the armor, subsequently decreasing the yield and kinetic damage inflicted onto the armor.
dbkwik:memory-gamm...iPageUsesTemplate
Origin
  • [[http://memory-alpha.wikia.com/wiki/Io_Facility| Io Facility]]
Series
  • Defense
Affiliation
Caption
  • The USS Defiant, the first vessel with ablative armor.
  • Intrepid class vessel covered in ablative armor.
Function
  • Enhanced version of ablative armor. More then good performance whilst in action.
AKA
  • Ablative Armor Plating Mark III
Image
  • Defiant1.JPG
Birth
  • 2402(xsd:integer)
Creator
abstract
  • Type III Ablative armor was a updated version of prior configurations and fashions integrated into the Ablative armor series. To say it simply: Type III Ablative Armor was configured of a more spacious and dispersing interior, a more interconnecting and sturdy metallic structure which still fit into the parameters of being "ablative". Allowing the kinetic damage to "rhythmically" and exceptionally spread across the armor, subsequently decreasing the yield and kinetic damage inflicted onto the armor.
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