About: Resident Evil Outbreak/reception   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Resident Evil Outbreak received a C+ from 1UP in their review. The staff referred to it as "another typical entry in the RE canon", and as a "competent game" with "controls [that] are actually functional and somewhat intuitive". However, they had a number of problems with the game, notably Capcom's choice to not install voice chat in favour of the ad-lib system. They found the game's five scenarios to be short, and AI partners to be "chock-full of repetitive and annoying sound bytes".

AttributesValues
rdfs:label
  • Resident Evil Outbreak/reception
rdfs:comment
  • Resident Evil Outbreak received a C+ from 1UP in their review. The staff referred to it as "another typical entry in the RE canon", and as a "competent game" with "controls [that] are actually functional and somewhat intuitive". However, they had a number of problems with the game, notably Capcom's choice to not install voice chat in favour of the ad-lib system. They found the game's five scenarios to be short, and AI partners to be "chock-full of repetitive and annoying sound bytes".
dcterms:subject
dbkwik:resident-ev...iPageUsesTemplate
dbkwik:residentevi...iPageUsesTemplate
GameRev
  • B-
GSpot
  • 7(xsd:double)
GameZone
  • 8(xsd:double)
EuroG
  • 5(xsd:integer)
MG
  • 65.0
MC
  • 71.0
GR
  • 69.99
GRadar
  • 9(xsd:integer)
1UP
  • C+
abstract
  • Resident Evil Outbreak received a C+ from 1UP in their review. The staff referred to it as "another typical entry in the RE canon", and as a "competent game" with "controls [that] are actually functional and somewhat intuitive". However, they had a number of problems with the game, notably Capcom's choice to not install voice chat in favour of the ad-lib system. They found the game's five scenarios to be short, and AI partners to be "chock-full of repetitive and annoying sound bytes". Eurogamer was disappointed with Capcom's failure to establish online support to the European market at a time when the PlayStation 2's online community was threatened with the expected rise in the Xbox's popularity with the upcoming release of Halo 2, continuing that an Outbreak was "designed from the ground up to be a co-operative multiplayer game for four players" and questioning if a networkless game would interest players. Another problem was with the real-time START menu, which meant that file-reading and item-trading would make the player vulnerable to a random zombie attack, making the game "[feel] light in the story department" as a consequence of not becoming amerced in the environment. Long load times for the PAL version was also noted in the review. The game received average reviews and sold about 1.45 million copies. In their 2004 Annual Report (April 2003-March 2004) Capcom recorded an ¥8550 million drop in sales in North America, which they partly blamed on the delay on Resident Evil Outbreak. The game made "achieved fair results" in Japan.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software