About: ImPlicitNgine   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

ImPlicitNgine is the name of the physics engine that runs on ROBLOX. ImPlicitNgine was created by David Bazucki in the programming language C++ in 2004 and allows the accurate simulation of hundreds of rigid bodies, such as cubes, in real time. It also allows a place to run without any type of geometry. However, the ImPlicitNgine is quite simplistic and can only calculate collisions for rectangular and spherical objects. This means that Shedletsky's attempts on creating custom collisions on meshes would not work unless the engine was modified. This engine was replaced later on.

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  • ImPlicitNgine
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  • ImPlicitNgine is the name of the physics engine that runs on ROBLOX. ImPlicitNgine was created by David Bazucki in the programming language C++ in 2004 and allows the accurate simulation of hundreds of rigid bodies, such as cubes, in real time. It also allows a place to run without any type of geometry. However, the ImPlicitNgine is quite simplistic and can only calculate collisions for rectangular and spherical objects. This means that Shedletsky's attempts on creating custom collisions on meshes would not work unless the engine was modified. This engine was replaced later on.
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dbkwik:roblox/prop...iPageUsesTemplate
abstract
  • ImPlicitNgine is the name of the physics engine that runs on ROBLOX. ImPlicitNgine was created by David Bazucki in the programming language C++ in 2004 and allows the accurate simulation of hundreds of rigid bodies, such as cubes, in real time. It also allows a place to run without any type of geometry. However, the ImPlicitNgine is quite simplistic and can only calculate collisions for rectangular and spherical objects. This means that Shedletsky's attempts on creating custom collisions on meshes would not work unless the engine was modified. This engine was replaced later on.
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