Augmented Critical (Ex): The claws of the Kabutops threaten on a 17-20 and deal x3 damage. Blood Drain (Ex): With every bite, enough blood is drunk to deal 1 points of Con damage per 2 HD. This restores 5 HP to the Kabutops for every point of Con damage dealt. Harden (Ex): If Kabutops makes a full defence, its natural armour bonus improves by 4 points for three rounds. Multiple full defences do not stack.
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rdfs:comment
| - Augmented Critical (Ex): The claws of the Kabutops threaten on a 17-20 and deal x3 damage. Blood Drain (Ex): With every bite, enough blood is drunk to deal 1 points of Con damage per 2 HD. This restores 5 HP to the Kabutops for every point of Con damage dealt. Harden (Ex): If Kabutops makes a full defence, its natural armour bonus improves by 4 points for three rounds. Multiple full defences do not stack.
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dcterms:subject
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author name
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full at
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Will
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Fort
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subtypes
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DEX
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feats
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init
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str
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touch
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CHA
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Grapple
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adv
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BAB
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adopter
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Monster
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sq
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env
| - Any aquatic, but usually extinct.
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Wis
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dbkwik:dungeons/pr...iPageUsesTemplate
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treas
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Skills
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Speed
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Editing
| - Spelling and Grammar only
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Status
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org
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Type
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Align
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con
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flat
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at
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Reach
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cr
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HD
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AC
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Space
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date adopted
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int
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HP
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SA
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ref
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Size
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abstract
| - Augmented Critical (Ex): The claws of the Kabutops threaten on a 17-20 and deal x3 damage. Blood Drain (Ex): With every bite, enough blood is drunk to deal 1 points of Con damage per 2 HD. This restores 5 HP to the Kabutops for every point of Con damage dealt. Harden (Ex): If Kabutops makes a full defence, its natural armour bonus improves by 4 points for three rounds. Multiple full defences do not stack. Impaling Wring-Out (Ex): On a successful grapple, Kabutops can attempt to wring all liquids from the target, forcing them to make a DC 18 Fortitude save (Strength-based). It must have already drained blood from them for this to work, and if they succeed on the saving throw they are immune until blood-drained again. If they fail, they take 1d6 points of damage per HD of the Kabutops, are Nauseated for 3 rounds and continue to bleed 10 hit points per round. Swords Dance (Ex): As a full round action, Kabutops can focus on combat, honing its abilities. On the next round (and in any attacks of opportunity taken before then), all claw attacks deal an additional 1d6+2 damage for every 2 hit dice.
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