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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A.W.A.T is an acronym for Any Where Any Time. It is a logical strategic military principal meant to hide an object, usually a defense weapon. The object in question must be constantly moving, from one site to another in an underground or in a large building. The whereabouts and mobility sequence in the site are kept secret from the enemy. The same principle is applicable when the secret object is hidden in a constantly moving vehicle, while other identical vehicles are also moving around at the same time, in other places, acting as decoys. The number of emplacements, decoy vehicles and the rate of mobility influences the ability of the enemy to neutralise the secret object.

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rdfs:label
  • A.W.A.T.
rdfs:comment
  • A.W.A.T is an acronym for Any Where Any Time. It is a logical strategic military principal meant to hide an object, usually a defense weapon. The object in question must be constantly moving, from one site to another in an underground or in a large building. The whereabouts and mobility sequence in the site are kept secret from the enemy. The same principle is applicable when the secret object is hidden in a constantly moving vehicle, while other identical vehicles are also moving around at the same time, in other places, acting as decoys. The number of emplacements, decoy vehicles and the rate of mobility influences the ability of the enemy to neutralise the secret object.
dbkwik:speedydelet...iPageUsesTemplate
Timestamp
  • 20120726080249(xsd:double)
abstract
  • A.W.A.T is an acronym for Any Where Any Time. It is a logical strategic military principal meant to hide an object, usually a defense weapon. The object in question must be constantly moving, from one site to another in an underground or in a large building. The whereabouts and mobility sequence in the site are kept secret from the enemy. The same principle is applicable when the secret object is hidden in a constantly moving vehicle, while other identical vehicles are also moving around at the same time, in other places, acting as decoys. The number of emplacements, decoy vehicles and the rate of mobility influences the ability of the enemy to neutralise the secret object.
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