Level Hammer/Axe/Flail 3 Spell Resistance: no Leaping in the air and flipping around, you drop kick the head of your weapon which launches off like a bottle rocket at your foe, impacting them and passing by with great force. As a standard action, make a ranged touch attack against an enemy within 30 feet. If this hits it deals normal damage as well as an additional 1d6 damage per level (Max 10d6). Creatures struck by this must make a reflex saving throw DC: 13+ Strength modifier or be knocked prone.
Level Hammer/Axe/Flail 3 Spell Resistance: no Leaping in the air and flipping around, you drop kick the head of your weapon which launches off like a bottle rocket at your foe, impacting them and passing by with great force. As a standard action, make a ranged touch attack against an enemy within 30 feet. If this hits it deals normal damage as well as an additional 1d6 damage per level (Max 10d6). Creatures struck by this must make a reflex saving throw DC: 13+ Strength modifier or be knocked prone.