About: Animal Mastery   Sponge Permalink

An Entity of Type : dbkwik:resource/HcRZysteCVx4GAi5RjMd3A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This spell allows the caster to make telepathic contact with any non-fantastic animal of low Int (6-14) within 6 yards. The caster may communicate with the animal freely and may be able to command it; most animals contacted by this means will be basically well-disposed toward the caster, but the gamesmaster should make a WP test for the animal if the caster commands it to do anything which is dangerous or outside its normal behaviour patterns. The spell lasts for 1 turn, but may be extended by the expenditure of additional magic points.

AttributesValues
rdf:type
rdfs:label
  • Animal Mastery
rdfs:comment
  • This spell allows the caster to make telepathic contact with any non-fantastic animal of low Int (6-14) within 6 yards. The caster may communicate with the animal freely and may be able to command it; most animals contacted by this means will be basically well-disposed toward the caster, but the gamesmaster should make a WP test for the animal if the caster commands it to do anything which is dangerous or outside its normal behaviour patterns. The spell lasts for 1 turn, but may be extended by the expenditure of additional magic points.
  • Animal Mastery was released on August 4th, 2011. Players could initially master 515 animals. Similar to crop and tree mastery, animal mastery rewards Farmers with XP and coins for achieving each Level of Mastery. There are 3 Levels of animal mastery, each succeeding level requiring more animals to be harvested. The higher your Mastery Level, the better the rewards. Upon release, there was no provision for Foals, Calves, Pigs or Sheep, however this was cited as Coming Soon. On February 11, 2012, baby animal master was introduced. Farmers can keep track of Animal Mastery in the My Mastery tab.
  • Animal Mastery is a Kai . This discipline grants the Grand Master considerable control over hostile, non-sentient creatures. Also they have the ability to converse with the birds and fishes and use them as guides. It is an improved discipline of the Magnakai Discipline Animal Control and Kai Discipline Animal Kinship. On higher ranks, the benefits gained from this discipline is as follows: Kai Grand-Guardian: Able to summon a limited number of forest animals to their location. Creatures summoned will become loyal and willing allies. However this ability could only happen on an outdoor setting.
Level
  • Druidic 1
dcterms:subject
Spell
  • Animal Mastery
dbkwik:farmville/p...iPageUsesTemplate
Range
  • 6(xsd:integer)
MP
  • 1(xsd:integer)
dbkwik:fallfromhea...iPageUsesTemplate
dbkwik:wfrp1e/prop...iPageUsesTemplate
Ingredients
  • A tooth from any animal
Duration
  • 1(xsd:integer)
abstract
  • This spell allows the caster to make telepathic contact with any non-fantastic animal of low Int (6-14) within 6 yards. The caster may communicate with the animal freely and may be able to command it; most animals contacted by this means will be basically well-disposed toward the caster, but the gamesmaster should make a WP test for the animal if the caster commands it to do anything which is dangerous or outside its normal behaviour patterns. The spell lasts for 1 turn, but may be extended by the expenditure of additional magic points.
  • Animal Mastery is a Kai . This discipline grants the Grand Master considerable control over hostile, non-sentient creatures. Also they have the ability to converse with the birds and fishes and use them as guides. It is an improved discipline of the Magnakai Discipline Animal Control and Kai Discipline Animal Kinship. On higher ranks, the benefits gained from this discipline is as follows: Kai Grand-Guardian: Able to summon a limited number of forest animals to their location. Creatures summoned will become loyal and willing allies. However this ability could only happen on an outdoor setting. Sun Thane: Able to command animals to fall asleep at will. Some hostile animals may be resistant to the command but most will. The duration effect and number of animals increase by rank advancement. Grand Crown: Able to plant into the mind of any animal their most feared predator or adversary. Under the influence of this illusion, the animal will believe that it is confronted by such creature instead of a Grand Crown. Sun Prince: Able to alter their appearance to to take on the guise (including clothing and equipment) of the animal of their choosing. The witness to this effect is only the animal in question.
  • Animal Mastery was released on August 4th, 2011. Players could initially master 515 animals. Similar to crop and tree mastery, animal mastery rewards Farmers with XP and coins for achieving each Level of Mastery. There are 3 Levels of animal mastery, each succeeding level requiring more animals to be harvested. The higher your Mastery Level, the better the rewards. Upon release, there was no provision for Foals, Calves, Pigs or Sheep, however this was cited as Coming Soon. On February 11, 2012, baby animal master was introduced. Farmers can keep track of Animal Mastery in the My Mastery tab.
is wikipage disambiguates of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software