The werewolf can cause technological devices to cease functioning, albeit temporarily. Even the simplest of shaped objects will refuse to perform its function. System: The player spends one Gnosis point and rolls Manipulation + Crafts. The werewolf may choose the level of complexity she intends to “jam.” All technological devices (i.e., any devices shaped from fabricated materials like metal or plastic) of that complexity within 50 feet cease functioning for one turn per success. The devices remain unchanged but inert. Knives won’t cut, gunpowder won’t ignite, gears won’t turn and so on. The difficulty of the roll is based on the following chart:
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| - The werewolf can cause technological devices to cease functioning, albeit temporarily. Even the simplest of shaped objects will refuse to perform its function. System: The player spends one Gnosis point and rolls Manipulation + Crafts. The werewolf may choose the level of complexity she intends to “jam.” All technological devices (i.e., any devices shaped from fabricated materials like metal or plastic) of that complexity within 50 feet cease functioning for one turn per success. The devices remain unchanged but inert. Knives won’t cut, gunpowder won’t ignite, gears won’t turn and so on. The difficulty of the roll is based on the following chart:
- JAM TECHNOLOGY (Rank 2): Use of this gift allows the Garou to cause nearby technological devices to cease functioning for a time. Gremlin spirits (a kind of Wyld spirit) teach this Gift. (System: Spend a Gnosis and make a Manipulation + Crafts roll, and choose the level of technology to jam. All devices of that complexity within 50 feet stop working for 2 turns per success— knives won't cut, gears won't turn, gunpowder won't ignite, etc. Example devices and their difficulties: computers (4), phones (5), cars (7), guns (8), knives (9).) NATIVE TO: Homid
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| - The werewolf can cause technological devices to cease functioning, albeit temporarily. Even the simplest of shaped objects will refuse to perform its function. System: The player spends one Gnosis point and rolls Manipulation + Crafts. The werewolf may choose the level of complexity she intends to “jam.” All technological devices (i.e., any devices shaped from fabricated materials like metal or plastic) of that complexity within 50 feet cease functioning for one turn per success. The devices remain unchanged but inert. Knives won’t cut, gunpowder won’t ignite, gears won’t turn and so on. The difficulty of the roll is based on the following chart:
- JAM TECHNOLOGY (Rank 2): Use of this gift allows the Garou to cause nearby technological devices to cease functioning for a time. Gremlin spirits (a kind of Wyld spirit) teach this Gift. (System: Spend a Gnosis and make a Manipulation + Crafts roll, and choose the level of technology to jam. All devices of that complexity within 50 feet stop working for 2 turns per success— knives won't cut, gears won't turn, gunpowder won't ignite, etc. Example devices and their difficulties: computers (4), phones (5), cars (7), guns (8), knives (9).) NATIVE TO: Homid
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