Deconstruction is the downgrading of a building. Deconstruction happens one level at a time. Structures on a Colony or Moon can be deconstructed by clicking on that structure from within the Buildings section. Resources must be spent to remove a building, and the deconstruction takes a certain amount of time to complete. Not only do you not get any points for the resources spent on deconstructing, you also lose points from your score for all the points that that structure was worth.
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| - Deconstruction is the downgrading of a building. Deconstruction happens one level at a time. Structures on a Colony or Moon can be deconstructed by clicking on that structure from within the Buildings section. Resources must be spent to remove a building, and the deconstruction takes a certain amount of time to complete. Not only do you not get any points for the resources spent on deconstructing, you also lose points from your score for all the points that that structure was worth.
- Deconstruct is a radial option found on various items, e.g., armor, weapon, vehicles. These items are typically high-level loot, battlefield rewards, quest rewards, collection rewards, and the like. Most of these items are no trade and/or bio-linked or requires the item to be bio-linked. However, the owner of these items can deconstruct (one time only) the item from within their inventory or datapad using the radial option. The item is then removed from the owner's inventory or datapad and converted to a single use bio-linked temporary advanced version schematic, which can then be traded to an appropriately skilled trader for crafting.
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| - This track unlocks during Nomad's Elegy quest.
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| - New Quest - Nomad's Elegy - Sliske's Countdown Begins
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| - Deconstruction is the downgrading of a building. Deconstruction happens one level at a time. Structures on a Colony or Moon can be deconstructed by clicking on that structure from within the Buildings section. Resources must be spent to remove a building, and the deconstruction takes a certain amount of time to complete. Not only do you not get any points for the resources spent on deconstructing, you also lose points from your score for all the points that that structure was worth. Since the process is entirely wasteful, the only occasion that you would want to deconstruct a building is to free up fields on a colony, or if one of your planets is being attacked and you do not have any other means of saving the resources- the resources put in can always be recovered by cancelling the deconstruction. It is not necessary to deconstruct individual buildings if the complete destruction of a planet is your goal. To do so would only waste resources and time. Both Interplanetary Missiles and Anti-ballistic Missiles can be deconstructed in the same fashion as buildings by clicking on the Missile Silo from the buildings section. Unlike buildings, deconstructing Interplanetary Missiles and Anti-ballistic Missiles is instant and costs no resources. As of update 4.0 the deconstruction of interplanetry missiles and anti-ballistic missiles can give you up to 75% of the resources required to make them by using a scrap merchant.
- Deconstruct is a radial option found on various items, e.g., armor, weapon, vehicles. These items are typically high-level loot, battlefield rewards, quest rewards, collection rewards, and the like. Most of these items are no trade and/or bio-linked or requires the item to be bio-linked. However, the owner of these items can deconstruct (one time only) the item from within their inventory or datapad using the radial option. The item is then removed from the owner's inventory or datapad and converted to a single use bio-linked temporary advanced version schematic, which can then be traded to an appropriately skilled trader for crafting. This process generally removes any stats the item had previously, but can result in an improved version of the item, such as: increased damage, increased protections, a socket for skill enhancing attachments, etc.
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