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| - There are many ways to level. What we are focus on are those ways that do it fast.... (if theres a quick was and an easy way.. we'll always go for the quick way )
- The term leveling refers to the process of gaining more experience in order to level up. Alternatively, this can also be called grinding. It can also be applied to skills where one tries to gain more skill levels or points. Leveling in a quick and efficient manner is called Power leveling. Image:Icon-shortcut.pngSee also: Farming
- In this game, your heroes level up and become stronger through experience gained from fighting battles and consuming XP potions. When your team engages in a fight and defeats the boss at the end of the dungeon level, your team gains experience points for the completion of the level. You will also collect XP potions through repeated playthrough of levels, and are used towards heroes that require a quick XP boost to bring them up to your team's current level. To improve the power of your Heroes even more you can upgrade them with stars and ascend them with Evos.
- Each time you complete a quest or expedition you will receive EXP. EXP allows for you to level up within the game, giving you more resources such as Cost, Energy, and Friend counts. When gaining a level, your Action Points become replenished as well as add in 1 additional Action Point to your maximum quantity. To view your current level and progress, view the status bars and character portrait at the top of the screen. The amount of EXP needed to reach the next level can also be viewed at the end of each dungeon run.
- Levels are a feature in the game. The player's level represent their experience in the game. They distinguish players who are experienced and players who are unfamiliar to the game, though this may be false to some.
- The term leveling refers to the process of gaining more experience in order to level up. Alternatively, this can also be called grinding. It can also be applied to skills where one tries to gain more skill levels or points. Leveling in a quick and efficient manner is called Power leveling.
- There are two things all new players to Perfect World should know: characters level much faster with quests than by killing Wraiths, and, part of a complete character's development since the advent of the Rebirth system, is to begin again the whole leveling task a second and third time. The quests are not available more than once, except for blue-labeled repeatable quests. Therefore, players may prefer to leave some quests for later incarnations, to speed up their progress later. There is more XP available from quests, at early levels, than is required to level. At later levels, the repeatable quests can fulfill this function. There is a drawback to this approach, though, which is that the player will have to be exceedingly careful which skills they raise and which they leave, as there is
- LEVEL: 1-4 - Do your begginers quests by talking to the arua fairy. 4-10 - Go outside the little village and walk until you see choropies. (1st auto-quest) When you are done. Go back and find a little river. Across it you can find some Flanaes to do your next quest. And at the same spot you can find some pumpkins to do your last quest too. 10-20 - Go to Woopies outside of the city of Zant. You will find a lot of party and higher cleric level to buff you. 20-27 - Go to the Beatles in the Elverloon Desert. It's near the source of water. You will need a party here too to help you level.
- Step one is to understand the basic mechanic of gaining Change Points. The amount of CP (change points, basically experience) you earn for your main attributes (Watchful, Shadowy, Dangerous, Persuasive) is based on the difficulty of the challenge you're trying (see Table 1). If your main goal is to get change points, there's nothing stopping you from using reduction gear to get harder challenges, and thus more CP on average. A Talkative Rattus Faber pet is notable as the most potent stat-reducing equipment.
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| - There are many ways to level. What we are focus on are those ways that do it fast.... (if theres a quick was and an easy way.. we'll always go for the quick way )
- Step one is to understand the basic mechanic of gaining Change Points. The amount of CP (change points, basically experience) you earn for your main attributes (Watchful, Shadowy, Dangerous, Persuasive) is based on the difficulty of the challenge you're trying (see Table 1). If your main goal is to get change points, there's nothing stopping you from using reduction gear to get harder challenges, and thus more CP on average. A Talkative Rattus Faber pet is notable as the most potent stat-reducing equipment. The CP needed to raise any attribute a single level is typically the same as the level it's reaching. To go from level 1 to 2 requires 2 CP, and going from level 2 to 3 requires 3 CP. The total CP to move from level 0 to 3 is 6 CP since it's 1 + 2 + 3. This means that even though an action dropping you from level 3 to 0 looks like more of a hit than dropping from level 6 to 5, they are in fact the same.
* Once you reach level 70 in the main attributes (Watchful, Shadowy, Dangerous, Persuasive), every level thereafter also requires 70 CP. Attaining level 80 will require 70 CP, and so will level 150. Dropping whole levels from 81 to 80 or 95 to 94 will also be the same amount of CP: 70.
- LEVEL: 1-4 - Do your begginers quests by talking to the arua fairy. 4-10 - Go outside the little village and walk until you see choropies. (1st auto-quest) When you are done. Go back and find a little river. Across it you can find some Flanaes to do your next quest. And at the same spot you can find some pumpkins to do your last quest too. 10-20 - Go to Woopies outside of the city of Zant. You will find a lot of party and higher cleric level to buff you. 20-27 - Go to the Beatles in the Elverloon Desert. It's near the source of water. You will need a party here too to help you level. 27-36 - Go to the Aqua guards in the center of the source of water. There is usually higher level clerics and a party waiting for you ! 36-48 - Go to the moldies outside of Junon city. You will be able to level by yourself or with a party. There is some boss you can kill with party too. 46-58 - Go in the the forest of wisdom and walk on the road a long way until you see Clowns. There is usually a lot of people training that you can meet and party with them. 55-65 - Go at the Kenji beach and fight some doongas out there. There is a lot of people training there, but you can level by yourself too. 65-85 - At Kenji beach, near the beach (^^), you can find Krawfies. Make a party with people there or join one and you will spend a lot of time hunting these monster. 80-90 - Go to Goblin cave (Located in the adventurer plain). Get to the 2nd Basement (B2). Kill the Goblins worker that are just near yourself. 90-120 - Get to the 3rd Basement (B3). Find a party there and train here until you are level 100. There is no specific spot. Just find one where a party is and join it. When you are level 100 do your 2nd Job quest and come back there after. 110-125 - (Optitional) You can go to Luna, teleport at the teleport chamber near the temple, and walk up a long time until you find Hell Vulcans. They are grey, but give 250k xp per kill so it can be good. (I sincerely prefer training at the Goblin cave even if goblins are grey too) 120+ - Experience by yourself or go to the Oblivion Temple. My characters are lvl 123 so i can not tell you where to go now xD ! 150-180 - Sikuku Underground Prison. Have fun and sorry about my english, it's my 2nd language
- The term leveling refers to the process of gaining more experience in order to level up. Alternatively, this can also be called grinding. It can also be applied to skills where one tries to gain more skill levels or points. Leveling in a quick and efficient manner is called Power leveling. Image:Icon-shortcut.pngSee also: Farming
- In this game, your heroes level up and become stronger through experience gained from fighting battles and consuming XP potions. When your team engages in a fight and defeats the boss at the end of the dungeon level, your team gains experience points for the completion of the level. You will also collect XP potions through repeated playthrough of levels, and are used towards heroes that require a quick XP boost to bring them up to your team's current level. To improve the power of your Heroes even more you can upgrade them with stars and ascend them with Evos.
- There are two things all new players to Perfect World should know: characters level much faster with quests than by killing Wraiths, and, part of a complete character's development since the advent of the Rebirth system, is to begin again the whole leveling task a second and third time. The quests are not available more than once, except for blue-labeled repeatable quests. Therefore, players may prefer to leave some quests for later incarnations, to speed up their progress later. There is more XP available from quests, at early levels, than is required to level. At later levels, the repeatable quests can fulfill this function. There is a drawback to this approach, though, which is that the player will have to be exceedingly careful which skills they raise and which they leave, as there is not nearly enough Spirit for all of them. Questing is made much easier than in earlier-generation games with the ingame quest list; both questing and the game in general is made easier with the extensive database of Items (Weapons, Armors, Accessories, Potions, Materials, Charms, Genies), Monsters, , and Quests, all of which entries link to each other, almost always, where applicable. The addition of more quests and reduction of kill numbers on quests, and the addition of an entirely new set of level 1-20 quests in Celestial Vale has made leveling much easier than in the past. It was a year after release before the first level 105 character was reported, and this was also due to the huge number of Wraiths that were required for each quest; remnants of this system can be found in uncorrected dialogue, that calls for 70 kills or even more in some cases. Perfect World's economic model is, roughly speaking, as much or more, pay to style, than it is pay to win. Fashion, Mounts, and utility items are a large part of its income; although much of the upgrade content can be bought, most players grind it. Its endgame content is mostly, grind to win. New content is brought out often, with small gains to player stats that are significant enough that they must be addressed by players or they lose their edge. While real-life money expenditure is not essential, in-game currency is of the highest importance to a character's development, and Jolly Old Jones quests may be considered a standard task for saving up for the gear needed at higher levels While many quests are Level-capped Quests, Rebirth after level 100 offers an opportunity to do quests that were missed the first time. Without so many quests to level with, Rebirthed characters commonly pick another avenue such as Phoenix Valley, and may ask or even pay other players to take them through it.
- Each time you complete a quest or expedition you will receive EXP. EXP allows for you to level up within the game, giving you more resources such as Cost, Energy, and Friend counts. When gaining a level, your Action Points become replenished as well as add in 1 additional Action Point to your maximum quantity. To view your current level and progress, view the status bars and character portrait at the top of the screen. The amount of EXP needed to reach the next level can also be viewed at the end of each dungeon run.
- Levels are a feature in the game. The player's level represent their experience in the game. They distinguish players who are experienced and players who are unfamiliar to the game, though this may be false to some.
- The term leveling refers to the process of gaining more experience in order to level up. Alternatively, this can also be called grinding. It can also be applied to skills where one tries to gain more skill levels or points. Leveling in a quick and efficient manner is called Power leveling.
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