Elastic is a fictional semi-solid element for Powder Game. When initially formed, it will form a line and is always subject of gravity (similar to a joint). It can stick only to solid elements (or Block) which will then act like trampoline or a catapult. Its points can also be dragged around as though they were semi-solid. The length can stretch and retract up to 150% and down to 50% of its original length, which also affects the elasticity of it.
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| - Alien #24 de Tai en Tai 10 - Fuerza Elemental.
- Elastic is a fictional semi-solid element for Powder Game. When initially formed, it will form a line and is always subject of gravity (similar to a joint). It can stick only to solid elements (or Block) which will then act like trampoline or a catapult. Its points can also be dragged around as though they were semi-solid. The length can stretch and retract up to 150% and down to 50% of its original length, which also affects the elasticity of it.
- The Elastic Tool is part of the Tool Gun.
- From New Latin elasticus (“‘elastic’”) < [[w:|]][[Category: derivations|Elastic]] as if *ἐλαστής (elastēs) for ἐλατής (elatēs), equiv. to ἐλατήρ (elatēr), “‘a driver, hurler’”) < ἐλαύνειν (elaunein), “‘to drive, set in motion, push, strike, beat out’”).
- The Elastic tool is a lot like the rope tool with the exception that the rope can stretch far beyond its original length. This tool is extremely useful for things like catapults. You can also make an elevator with this tool and the hydraulic tool combined.
- and
* elasticIteration = 5 where elasticCoefficient defines the magnitude which Elastic can deform in attempt to regain its shape, and elasticIteration denotes the accuracy or fineness of the Elastic calculation based on an amount of particles included per iteration; ie, values of elasticIteration < 5 are looser and result in sloppier Elastic fibers or strands than values equal to or above 5, which make firmer strands. Elastic has 3 known states, along with Nova Elastic, a special state that attempts to broadly classify facets of the symmetries and stability of Elasic at elasticCoefficient values > approx 1.13, when Elastic can warp and hyperexpand to the boundaries of the canvas, and in some cases beyond it.
- Name: Elastic A. Pea Gender: Female Faction: Horde Race: Forsaken Age: 18 (at death) Place of Birth: Brill Class: Warlock Profession: Tailor, Skinner Hobbies: Being a smartass Alignment: Chaotic Neutral Guild: Curse Usually found in: Undercity Appearance: Elastic's faces has some scars and marks. Her left hand is also missing a fair amount of flesh, where there is skin, it is heavily scarred. Her hair is well preserved, almost as nice in death as in life. That is not to say it is not still a mess, but in a good way. In a forsaken way, Elastic is still pretty. Standing at 5'3" (standing straight) Elastic is fairly skinny, not having skin on some areas does not help. To put it shortly she is an average undead in the body department. Upon reaching her 35th season as a Warlock, Elastic had tw
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reacts
| - To all elements and objects excluding Thunder and Block.
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Special
| - Affected by gravity and length varies from 50% to 150%.
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Nombre
| - Invishis ← Elastic → Vaporium
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Eyes
| - Eyes that glow yellow. Green Tint due to fel magic.
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Hair
| - Interestingly violet and messily violent
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Name
| - Elaveene "Elastic" A. Pea
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Family
| - Deceased or Ghouls... Dead either way
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| - and
* elasticIteration = 5 where elasticCoefficient defines the magnitude which Elastic can deform in attempt to regain its shape, and elasticIteration denotes the accuracy or fineness of the Elastic calculation based on an amount of particles included per iteration; ie, values of elasticIteration < 5 are looser and result in sloppier Elastic fibers or strands than values equal to or above 5, which make firmer strands. Elastic has 3 known states, along with Nova Elastic, a special state that attempts to broadly classify facets of the symmetries and stability of Elasic at elasticCoefficient values > approx 1.13, when Elastic can warp and hyperexpand to the boundaries of the canvas, and in some cases beyond it.
* Normal Elastic, seen in the image
* Glass Elastic
* Spin-Charged Elastic
* Nova Elastic, for elasticCoefficient > 1.13, which attempts to (loosely) classify the behavior of arbitrarily deformable Elastic (e.g. stays connected, does not tear or snap due to force like Brittle), when its internal strain energies are so high that, instead of holding the Elastic together, it causes the material to invert or contort and "attract towards" (either hyperexpanding or hypercontracting) bizarre geometrical distributions, that in different situations could possibly imply:
* Symmetrie(s): radial, rotational, and/ or glide, most commonly (usually about the diagonals or center axii of the screen)
* Scale-invariance: "zoomed out", at scale < 0.2, the Nova may have the same recurring form as at scale = 8, such as a (reminiscent of a centered, overall symmetrical distrubution of rounded, nested rectangles, appearing possibly exponentially or logarithmically spaced.
* Non-orientability: i.e. cannot be moved or displaced by the Arrow or Move tool; it simply jolts for a small amount of time, before forming back towards its most stable attractor, common in most Novae.
* Asymmetry
* Fractality
* Chaotic distribution
* Projective (extreme)
- Alien #24 de Tai en Tai 10 - Fuerza Elemental.
- Elastic is a fictional semi-solid element for Powder Game. When initially formed, it will form a line and is always subject of gravity (similar to a joint). It can stick only to solid elements (or Block) which will then act like trampoline or a catapult. Its points can also be dragged around as though they were semi-solid. The length can stretch and retract up to 150% and down to 50% of its original length, which also affects the elasticity of it.
- The Elastic Tool is part of the Tool Gun.
- From New Latin elasticus (“‘elastic’”) < [[w:|]][[Category: derivations|Elastic]] as if *ἐλαστής (elastēs) for ἐλατής (elatēs), equiv. to ἐλατήρ (elatēr), “‘a driver, hurler’”) < ἐλαύνειν (elaunein), “‘to drive, set in motion, push, strike, beat out’”).
- The Elastic tool is a lot like the rope tool with the exception that the rope can stretch far beyond its original length. This tool is extremely useful for things like catapults. You can also make an elevator with this tool and the hydraulic tool combined.
- Name: Elastic A. Pea Gender: Female Faction: Horde Race: Forsaken Age: 18 (at death) Place of Birth: Brill Class: Warlock Profession: Tailor, Skinner Hobbies: Being a smartass Alignment: Chaotic Neutral Guild: Curse Usually found in: Undercity Appearance: Elastic's faces has some scars and marks. Her left hand is also missing a fair amount of flesh, where there is skin, it is heavily scarred. Her hair is well preserved, almost as nice in death as in life. That is not to say it is not still a mess, but in a good way. In a forsaken way, Elastic is still pretty. Standing at 5'3" (standing straight) Elastic is fairly skinny, not having skin on some areas does not help. To put it shortly she is an average undead in the body department. Upon reaching her 35th season as a Warlock, Elastic had two tattoos put on her body. One is of a vine of Ivy that is coils around her eye and pock marks on the right side of her face. The other is a matching, and larger, creeper of Ivy that starts on her left arm, and continues down and wraps itself around what is left of her Left hand. This right of passage was done in memory of her younger brother. Ela prefers to wear Robes, since it is befitting of her role as a Warlock, although pants are alright in non-formal occasions. Whatever the occasion, however, she makes sure her clothes always match well...she hates it when they don't
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