About: Crypt'o'Death (Dark Hour)   Sponge Permalink

An Entity of Type : dbkwik:resource/ZmE9lffTDjKhzkRKy-XrvA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

File:Quake1.gif Crypt'o'Death (Dark Hour) Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source]

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rdf:type
rdfs:label
  • Crypt'o'Death (Dark Hour)
rdfs:comment
  • File:Quake1.gif <default>Crypt'o'Death (Dark Hour)</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source]
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dbkwik:quake/prope...iPageUsesTemplate
Game
Name
  • Crypt'o'Death
level theme
Enemies
  • 18(xsd:integer)
Episode
Designer
abstract
  • File:Quake1.gif <default>Crypt'o'Death (Dark Hour)</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] Crypt'o'Death or Crypt is a Single Player and Multiplayer level in Dark Hour. This level is made of windows and platforms that descend into a crypt. This level has a corrupt soundtrack directory as it searches for Track 1, which is a data track and therefore cannot be played. This level is also a standalone mission, meaning that no exists. There are no differences between the Single Player and Deathmatch versions of this map. This level has the same geometry as Crypt'o'Death (Aftershock). Weapon and Ammo placement are nearly identical. Spawn locations are also nearly identical, though this version is missing a spawn location under the Super Nailgun platform and another on the staircase to the Rocket Launcher on the Grenade Launcher side of the map. Unlike the Aftershock for Quake version of this level, this level has Enemies.
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