About: Road to Rule   Sponge Permalink

An Entity of Type : dbkwik:resource/ZUwxRiv2ZfRlAZ6jr2T9hg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

To find out who else has a place in this universe, see (category)

AttributesValues
rdf:type
rdfs:label
  • Road to Rule
  • Road To Rule
rdfs:comment
  • To find out who else has a place in this universe, see (category)
  • The Road to Rule is an alternate realm that Theresa resides in during the events of Fable III. It serves as a system similar to levelling up that has been newly implemented into the game to reduce the presence of menus. The Road to Rule is a 3D environment of a road blocked by several gates. Gates are opened by reaching certain points in the main plot, and every time a player passes through a gate it is interpreted as levelling up. The Hero is guided through the area by Theresa, and the Road can be reached through a Cullis Gate from the Sanctuary.
Exits
  • Via the Portal
dcterms:subject
NPCs
dbkwik:fable/prope...iPageUsesTemplate
dbkwik:narutofanon...iPageUsesTemplate
Name
  • Road to Rule
Type
  • Fable III GUI
abstract
  • The Road to Rule is an alternate realm that Theresa resides in during the events of Fable III. It serves as a system similar to levelling up that has been newly implemented into the game to reduce the presence of menus. The Road to Rule is a 3D environment of a road blocked by several gates. Gates are opened by reaching certain points in the main plot, and every time a player passes through a gate it is interpreted as levelling up. The Hero is guided through the area by Theresa, and the Road can be reached through a Cullis Gate from the Sanctuary. In between the gates are chests that are opened by spending Guild Seals. Each chest contains new aspects of gameplay, from spells and combat upgrades to property packs and expression expansions. If the player only wants to rush through to the end, then they do not need to open any chests, and can return for them all later. Although, if the player has enough guild seals to open chests, it is ill-advised to ignore them, as they may find themselves underpowered for the challenges ahead. The chests are colour coordinated into different groups, with emblems on the lid referring to different gaming experiences in Fable III. Red Chests improve the more combat-orientated areas of gameplay, with the blue sword emblem indicating melee, the yellow crosshair icon indicating ranged and the red lightning bolt icon indicating magic. Green Chests give more simulation to the game, providing a better experience of being a Rebel or King. Finally, Blue Chests can be used to improve the economic features of gameplay and enhance the Real Estate opportunities in the different regions. As the Hero opens combat chests their weapons will morph based on things they did prior to opening said chest. For example, opening a chest to increase power with Melee weapons will also morph the weapon once. The passage of time when visiting the Road to Rule appears to be inconsistent. When the Hero is summoned to the Road by Theresa at important points in the main quest, time stops when the portal appears, and resumes after the Hero leaves. When the Hero uses the Cullis Gate from the Sanctuary to visit the Road, time passes as normal for the period of time that they are not in the Sanctuary.
  • To find out who else has a place in this universe, see (category)
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