Approval is a number that represents how the population on a particular planet feels about your regime. The higher the number, the better the people like you.
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| - Approval is a number that represents how the population on a particular planet feels about your regime. The higher the number, the better the people like you.
- Approval allows a guild to participate in the War of Emperium and War of Emperium 2. Without this skill, you will not be able to hit the Emperium no matter how much HIT your character has. On iRO, this skill is renamed to Official Guild Approval.
- In order to get a UN proposal to the floor, one must first gather six percent of the current pool of UN Delegates and get their Approvals on the proposal. Gathering approvals takes effort - even the best of proposals will not make it into quorum without an active campaign of forum or telegram activity. A proposal won't become a resolution unless it gets to the floor of the General Assembly for a vote. UN Delegates have an added ability when looking over the List Proposals page. There, they (and only they) receive one of the following options, depending on previous choices (or lack thereof):
- Although it is possible to play through Dragon Age: Origins using only the character you create, the game allows a 'field party' containing the player Warden and up to three additional companions. Certain party members are not just important for combat; they have (or can develop) personal connections to your quests and may ask for your help with quests of their own. They also have distinct personalities and values - actions that please one witness may displease another. Gaining or losing the approval of companions will often have significant effects within the game. Rising approval ratings unlock new dialogues, quests, companion Attribute bonuses, and (for certain warden-companion pairs) the possibility of romance. And even if a disappointment by choice of word and deed, the Warden may mak
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| - Approval is a number that represents how the population on a particular planet feels about your regime. The higher the number, the better the people like you.
- In order to get a UN proposal to the floor, one must first gather six percent of the current pool of UN Delegates and get their Approvals on the proposal. Gathering approvals takes effort - even the best of proposals will not make it into quorum without an active campaign of forum or telegram activity. A proposal won't become a resolution unless it gets to the floor of the General Assembly for a vote. Approvals are necessary to turn a proposal into a resolution. Any UN member nation with at least two endorsements can make a proposal, but it will only become a resolution (to be voted on by the entire UN) if it is approved by at least six percent of UN Regional Delegates. UN Delegates have an added ability when looking over the List Proposals page. There, they (and only they) receive one of the following options, depending on previous choices (or lack thereof): The Most Excellent Nation of MyNation has not approved this proposal. [Approve] The Most Excellent Nation of MyNation has approved this proposal. [Withdraw Approval] Once a Delegate clicks the Approve link, their Approval is registered for all NS to see. A careful scrutiny of those nations who regularly approve proposals is always a good strategy for those seeking to get their proposal into the queue for vote.
- Approval allows a guild to participate in the War of Emperium and War of Emperium 2. Without this skill, you will not be able to hit the Emperium no matter how much HIT your character has. On iRO, this skill is renamed to Official Guild Approval.
- Although it is possible to play through Dragon Age: Origins using only the character you create, the game allows a 'field party' containing the player Warden and up to three additional companions. Certain party members are not just important for combat; they have (or can develop) personal connections to your quests and may ask for your help with quests of their own. They also have distinct personalities and values - actions that please one witness may displease another. Gaining or losing the approval of companions will often have significant effects within the game. Rising approval ratings unlock new dialogues, quests, companion Attribute bonuses, and (for certain warden-companion pairs) the possibility of romance. And even if a disappointment by choice of word and deed, the Warden may make up for most shortfalls with gifts.
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