About: Hunter α/gameplay   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In the remake, the Hunter α has a hitpoint value of between 990 and 1600HP, relative to Chris' and Jill's 1400 and 960, respectively. Hunters usually slash their prey when in close range which usually cause light damage. However, when far from their prey's position, they will sometimes jump to close in their distance and attempt to slash at the same time which usually causes moderate damage. They also have an instant death attack where they will decapitate the character if caught on Caution state. In the Remake they can pounce the player and attempt to slash their throat and will always cause death if not shaken off. In Operation Raccoon City, their attack are similar to those in the original Resident Evil and the remake. But their jump attack can usually cause the player to be knocked dow

AttributesValues
rdfs:label
  • Hunter α/gameplay
rdfs:comment
  • In the remake, the Hunter α has a hitpoint value of between 990 and 1600HP, relative to Chris' and Jill's 1400 and 960, respectively. Hunters usually slash their prey when in close range which usually cause light damage. However, when far from their prey's position, they will sometimes jump to close in their distance and attempt to slash at the same time which usually causes moderate damage. They also have an instant death attack where they will decapitate the character if caught on Caution state. In the Remake they can pounce the player and attempt to slash their throat and will always cause death if not shaken off. In Operation Raccoon City, their attack are similar to those in the original Resident Evil and the remake. But their jump attack can usually cause the player to be knocked dow
dcterms:subject
dbkwik:resident-ev...iPageUsesTemplate
dbkwik:residentevi...iPageUsesTemplate
abstract
  • In the remake, the Hunter α has a hitpoint value of between 990 and 1600HP, relative to Chris' and Jill's 1400 and 960, respectively. Hunters usually slash their prey when in close range which usually cause light damage. However, when far from their prey's position, they will sometimes jump to close in their distance and attempt to slash at the same time which usually causes moderate damage. They also have an instant death attack where they will decapitate the character if caught on Caution state. In the Remake they can pounce the player and attempt to slash their throat and will always cause death if not shaken off. In Operation Raccoon City, their attack are similar to those in the original Resident Evil and the remake. But their jump attack can usually cause the player to be knocked down. They also have a scream attack which can also knock down the player.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software