About: New Rules as the Plot Demands   Sponge Permalink

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Games have rules. Those rules are around to make everything fair and give everyone a reasonable chance for success. They do not always make logical sense, but they're there. However, sometimes the story isn't paying attention. This trope is where the rules of a game within a given work are made so vague or complex that there is no possible way they can be understood. Sometimes, the story just makes things up as it goes along. Hopefully, the improvisation will make sense. Examples of New Rules as the Plot Demands include:

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  • New Rules as the Plot Demands
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  • Games have rules. Those rules are around to make everything fair and give everyone a reasonable chance for success. They do not always make logical sense, but they're there. However, sometimes the story isn't paying attention. This trope is where the rules of a game within a given work are made so vague or complex that there is no possible way they can be understood. Sometimes, the story just makes things up as it goes along. Hopefully, the improvisation will make sense. Examples of New Rules as the Plot Demands include:
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  • Games have rules. Those rules are around to make everything fair and give everyone a reasonable chance for success. They do not always make logical sense, but they're there. However, sometimes the story isn't paying attention. This trope is where the rules of a game within a given work are made so vague or complex that there is no possible way they can be understood. Sometimes, the story just makes things up as it goes along. Hopefully, the improvisation will make sense. This is not about the differences between rules in a work and rules in a game it's based on (The former will often be inherited from the latter), but when the rules of a work don't make sense and violate their own internal logic. As well, deliberate and clear cheating which acknowledges that the characters are bending the rules, or finding some technicality to exploit, are also not this trope. The key is about implausibility and being unbelievably complex. Contrast Magic A Is Magic A which is effectively the opposite of this: the rules may not make complete sense or be accurate but so long as it is consistent it works. If it involves liberties with the rules of real sports/games it's Gretzky Has the Ball. If there really aren't any rules (or the rules change very frequently), then it's Calvin Ball. Also compare How Unscientific, New Powers as the Plot Demands, Gameplay and Story Segregation, Screw the Rules, I Make Them, and Aint No Rule. Golden Snitch is a subtrope. Stop by Serious Business on your way out. Examples of New Rules as the Plot Demands include:
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