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There are three independent prayer meters, one for each of the main gods of Runescape. In the table below, those abilities that require prayer points from a particular god will have their prayer-drain-per-second listed underneath that god's name. Those that cannot be activated by a particular god will have "N/P" listed. Certain prayers will be more prayer-point-efficient being used through certain gods than through others. The transmutation section is now separated from the magic skill.

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  • Glyphscape/Archives
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  • There are three independent prayer meters, one for each of the main gods of Runescape. In the table below, those abilities that require prayer points from a particular god will have their prayer-drain-per-second listed underneath that god's name. Those that cannot be activated by a particular god will have "N/P" listed. Certain prayers will be more prayer-point-efficient being used through certain gods than through others. The transmutation section is now separated from the magic skill.
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  • There are three independent prayer meters, one for each of the main gods of Runescape. In the table below, those abilities that require prayer points from a particular god will have their prayer-drain-per-second listed underneath that god's name. Those that cannot be activated by a particular god will have "N/P" listed. Certain prayers will be more prayer-point-efficient being used through certain gods than through others. The transmutation section is now separated from the magic skill. There are three independent ability sets (Elemental, Ancient, and Lunar). At any one time only one of these sets' abilities can be used; players must go to the Ancient and Lunar altars to switch to them or to switch back to the elemental set. There are also several other abilities that do not have staff/activation requirements. The table below lists what staff must be wielded to cast a spell. The Elemental ability set requires the use of either a magic staff (Image:Magic staff.PNG) or one of the elemental staves (which reduce rune requirements like in RS2) (Image:Air staff.PNG, Image:Water staff.PNG, Image:Earth staff.PNG, or Image:Fire staff.PNG). The table below lists exactly which staff type must be used. All magic staff skills can be used by those wielding any elemental staff, but the converse is not true. This ability set is focused on elemental attacks and summoning. The Ancient ability set requires the use of an ancient staff (Image:Ancient staff.png). There are several varieties of ancient staves, but they all give access to the entire Ancient ability set. This ability set is focused on unusual spells and arcane attacks. The Lunar ability set requires the use of a lunar staff (Image:Lunar staff.png). There are several varieties of lunar staves, but they all give access to the entire Lunar ability set. This ability set is focused on support spells. Other spells require the use of a god staff. They are saradomin staff (Image:Saradomin staff.png), guthix staff (Image:Guthix staff.png), and zamorak staff (Image:Zamorak staff.png). These are the runes: File:Air rune.png Image:Water rune.png File:Earth rune.png File:Fire rune.png Image:Mind rune.pngFile:Body rune.png File:Chaos rune.png File:Death rune.pngFile:Blood rune.png File:Soul rune.png File:Law rune.png File:Cosmic rune.png File:Astral rune.png File:Nature rune.png Magic cannot truly heal players. Any healing effect is temporary and lasts for 2 seconds x the caster's magic level (so up to a maximum of 198 seconds). Once this time runs out, the magic hitpoints disappear and the player reverts to being 'hurt'. This could potentially kill a character if the character had in that time period lost more hit points than the character had to begin with. Likewise, food cannot truly heal players. The main 'true' healing comes in the form of either the prayer or the transmutation skill.
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