About: The Master (Fallout)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Tier: 9-B with his miniguns Name: Richard Grey, The Master Gender: Used to be male Age: Around 80 Classification: Super-Mutant Powers and Abilities: Mind Manipulation, Technological Manipulation, Regeneration, Immortality (Types 1 and 3) Attack Potency: Wall level (the Minigun that he carries can kill Super-Mutants with ease and even destroy Power Armor), can bypass durability via mind manipulation Speed: Below Average Human (stationary) Lifting Strength: N/A (can't even move) Striking Strength: N/A (can't even move) Stamina: Superhuman Range: Dozens of yards Standard Equipment: Miniguns

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  • The Master (Fallout)
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  • Tier: 9-B with his miniguns Name: Richard Grey, The Master Gender: Used to be male Age: Around 80 Classification: Super-Mutant Powers and Abilities: Mind Manipulation, Technological Manipulation, Regeneration, Immortality (Types 1 and 3) Attack Potency: Wall level (the Minigun that he carries can kill Super-Mutants with ease and even destroy Power Armor), can bypass durability via mind manipulation Speed: Below Average Human (stationary) Lifting Strength: N/A (can't even move) Striking Strength: N/A (can't even move) Stamina: Superhuman Range: Dozens of yards Standard Equipment: Miniguns
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  • Tier: 9-B with his miniguns Name: Richard Grey, The Master Gender: Used to be male Age: Around 80 Classification: Super-Mutant Powers and Abilities: Mind Manipulation, Technological Manipulation, Regeneration, Immortality (Types 1 and 3) Attack Potency: Wall level (the Minigun that he carries can kill Super-Mutants with ease and even destroy Power Armor), can bypass durability via mind manipulation Speed: Below Average Human (stationary) Lifting Strength: N/A (can't even move) Striking Strength: N/A (can't even move) Durability: Small Building level (can take explosives and high caliber bullets and live to tell the tale), his regeneration makes him very hard to kill. Stamina: Superhuman Range: Dozens of yards Standard Equipment: Miniguns Intelligence: Superhuman (managed to create the Unity from scratch, convince people and make weapons) Weaknesses: Suicidal, weak to electromagnetic pulses
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