About: Roturret   Sponge Permalink

An Entity of Type : dbkwik:resource/iZPS-_nT-j1tY_DLCpXKGQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Roturret is the Stage 2 Power form of the Steam group.

AttributesValues
rdf:type
rdfs:label
  • Roturret
rdfs:comment
  • The Roturret is the Stage 2 Power form of the Steam group.
  • Roturret is an enemy found in Super Smash Bros. Brawl who appears in the Subspace Emissary mode. Their design is rather terrifying, with the large skull in the middle of its body. It's main body is formed out of its skull-like head and a large arrow pointing at its target. It will fire 2 to 3 shots at a time to it's target. On it's own, it can easily be avoided by standing in the blind spot between the two cannons, however it can prove to be deadly in ambushes or groups of Roturret.
  • Roturret (デスポッド, Death Pod in Japan) is an enemy in the Subspace Emissary and first appears in the Skyworld level. It is a stationary turret that rotates from its center, shooting at the player. There is what resembles a skull in the center. It spins around and loses its aim on the player if it is attacked. In total, a Roturret shoots six laser shots towards the player, which can be reflected back. The turrets are spaced far enough that even though if it's pointing right at a target, the shots can actually miss as they go past either side of the character. This makes a fully charged Up smash good for dealing with them. Attacks that hit multiple times are also good for dealing with Roturret, as when the Roturret is attacked it will turn clockwise, and is unable to attack until it takes aim
Level
dcterms:subject
MATK
  • 30(xsd:integer)
ATK
  • 80(xsd:integer)
MDEF
  • 30(xsd:integer)
spd
  • 30(xsd:integer)
dbkwik:figverse/pr...iPageUsesTemplate
dbkwik:nintendo/pr...iPageUsesTemplate
dbkwik:supersmashb...iPageUsesTemplate
Series
Name
  • Roturret
MP
  • 30(xsd:integer)
Type
  • Gun
  • Species
  • Tech
Caption
  • A Roturret from Super Smash Bros. Brawl.
  • Roturret as seen in Super Smash Bros. Brawl.
Points
  • 1500(xsd:integer)
DEF
  • 70(xsd:integer)
Class
  • C
firstgame
  • Super Smash Bros. Brawl
Universe
  • Super Smash Bros.
Family
  • Steam
HP
  • 50(xsd:integer)
Stage
  • 2(xsd:integer)
Creator
abstract
  • The Roturret is the Stage 2 Power form of the Steam group.
  • Roturret is an enemy found in Super Smash Bros. Brawl who appears in the Subspace Emissary mode. Their design is rather terrifying, with the large skull in the middle of its body. It's main body is formed out of its skull-like head and a large arrow pointing at its target. It will fire 2 to 3 shots at a time to it's target. On it's own, it can easily be avoided by standing in the blind spot between the two cannons, however it can prove to be deadly in ambushes or groups of Roturret.
  • Roturret (デスポッド, Death Pod in Japan) is an enemy in the Subspace Emissary and first appears in the Skyworld level. It is a stationary turret that rotates from its center, shooting at the player. There is what resembles a skull in the center. It spins around and loses its aim on the player if it is attacked. In total, a Roturret shoots six laser shots towards the player, which can be reflected back. The turrets are spaced far enough that even though if it's pointing right at a target, the shots can actually miss as they go past either side of the character. This makes a fully charged Up smash good for dealing with them. Attacks that hit multiple times are also good for dealing with Roturret, as when the Roturret is attacked it will turn clockwise, and is unable to attack until it takes aim again. if you stand a while on the same place he can't shoot you because he has no cannon in the middle.
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