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Sometimes the animation team for an Anime or video game, or the artist of a comic, will draw (or generate, on more recent shows) a shot that looks as if it had been filmed on a set with an actual camera using an unusual lens or other camera trick. In addition to giving the moment a special emphasis, when well done the result looks enough like the corresponding live-action film moment that the viewer is not likely to consciously notice it. Alternatively, it can be used for a film-within-the-film, such as an out-of-focus effect to show amateur film-making, or scratch effects to indicate old film. Admittedly, this has become easier in recent years with the advent of computer-assisted and -generated animation, but the stylistic technique first appeared years ago, when such distortions and effe

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  • False Camera Effects
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  • Sometimes the animation team for an Anime or video game, or the artist of a comic, will draw (or generate, on more recent shows) a shot that looks as if it had been filmed on a set with an actual camera using an unusual lens or other camera trick. In addition to giving the moment a special emphasis, when well done the result looks enough like the corresponding live-action film moment that the viewer is not likely to consciously notice it. Alternatively, it can be used for a film-within-the-film, such as an out-of-focus effect to show amateur film-making, or scratch effects to indicate old film. Admittedly, this has become easier in recent years with the advent of computer-assisted and -generated animation, but the stylistic technique first appeared years ago, when such distortions and effe
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abstract
  • Sometimes the animation team for an Anime or video game, or the artist of a comic, will draw (or generate, on more recent shows) a shot that looks as if it had been filmed on a set with an actual camera using an unusual lens or other camera trick. In addition to giving the moment a special emphasis, when well done the result looks enough like the corresponding live-action film moment that the viewer is not likely to consciously notice it. Alternatively, it can be used for a film-within-the-film, such as an out-of-focus effect to show amateur film-making, or scratch effects to indicate old film. Admittedly, this has become easier in recent years with the advent of computer-assisted and -generated animation, but the stylistic technique first appeared years ago, when such distortions and effects had to be meticulously created by hand. This can also be used in comics, as the page image illustrates. Common types of False Camera Effects include lens flares, Fish Eye Lens shots, wide-angle shots, simulated scanning lines, and the Vertigo Effect. If the action bumps or shakes the "camera", it's Camera Abuse. Most often, these effects are replicated because of The Coconut Effect - we think of a blurry screen as being "what disorientation looks like", even if our actual eyes don't work that way. See also Retraux. Examples of False Camera Effects include:
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