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Below is the full text to objclass.h from the source code of NetHack 1.4f. To link to a particular line, write [[NetHack 1.4f/objclass.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code

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  • Source:NetHack 1.4f/objclass.h
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  • Below is the full text to objclass.h from the source code of NetHack 1.4f. To link to a particular line, write [[NetHack 1.4f/objclass.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code
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  • Below is the full text to objclass.h from the source code of NetHack 1.4f. To link to a particular line, write [[NetHack 1.4f/objclass.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* SCCS Id: @(#)objclass.h 1.4 87/08/08 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* objclass.h - version 1.0.3 */ 4. 5. /* definition of a class of objects */ 6. 7. struct objclass { 8. char *oc_name; /* actual name */ 9. char *oc_descr; /* description when name unknown */ 10. char *oc_uname; /* called by user */ 11. Bitfield(oc_name_known,1); 12. Bitfield(oc_merge,1); /* merge otherwise equal objects */ 13. char oc_olet; 14. schar oc_prob; /* probability for mkobj() */ 15. schar oc_delay; /* delay when using such an object */ 16. uchar oc_weight; 17. schar oc_oc1, oc_oc2; 18. int oc_oi; 19. #define nutrition oc_oi /* for foods */ 20. #define a_ac oc_oc1 /* for armors - only used in ARM_BONUS */ 21. #define ARM_BONUS(obj) ((10 - objects[obj->otyp].a_ac) + obj->spe) 22. #define a_can oc_oc2 /* for armors */ 23. #define bits oc_oc1 /* for wands and rings */ 24. /* wands */ 25. #define NODIR 1 26. #define IMMEDIATE 2 27. #define RAY 4 28. /* rings */ 29. #define SPEC 1 /* +n is meaningful */ 30. /* Check the AD&D rules! The FIRST is small monster damage. */ 31. #define wsdam oc_oc1 /* for weapons and PICK_AXE */ 32. #define wldam oc_oc2 /* for weapons and PICK_AXE */ 33. 34. #define g_val oc_oi /* for gems: value on exit */ 35. #ifdef MSDOS 36. int oc_descr_i; /* where the description comes from */ 37. #endif 38. #ifdef SPELLS 39. #define spl_lev oc_oi /* for books: spell level */ 40. #endif 41. }; 42. 43. extern struct objclass objects[]; 44. 45. /* definitions of all object-symbols */ 46. 47. #define ILLOBJ_SYM '\\' 48. #define AMULET_SYM '"' 49. #define FOOD_SYM '%' 50. #define WEAPON_SYM ')' 51. #define TOOL_SYM '(' 52. #define BALL_SYM '0' 53. #define CHAIN_SYM '_' 54. #define ROCK_SYM '`' 55. #define ARMOR_SYM '[' 56. #define POTION_SYM '!' 57. #define SCROLL_SYM '?' 58. #define WAND_SYM '/' 59. #define RING_SYM '=' 60. #define GEM_SYM '*' 61. #define GOLD_SYM '$' 62. #ifdef SPELLS 63. #define SPBOOK_SYM '+' /* actually SPELL-book */ 64. #endif 65. /* Other places with explicit knowledge of object symbols: 66. * ....shk.c: char shtypes[] = "=/)%?!["; 67. * mklev.c: "=/)%?![<>+" 68. * mkobj.c: char mkobjstr[] = "))[[!!!!????%%%%/=**+"; 69. * apply.c: otmp = getobj("0#%", "put in"); 70. * eat.c: otmp = getobj("%", "eat"); 71. * invent.c: if(index("!%?[)=*(0/+\"", sym)){ 72. * invent.c: || index("%?!*+",otmp->olet))){ 73. */
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