abstract
| - A complete set of Heart Pieces is the starting key for each Duelist's coaster. When a Duelist's Life Points hit zero, they are ejected from their car and parachuted down. The empty car is switched to a different track and the winner continues on. There are special spots on the track, with Spell and Trap Card markings. If a Duelist goes over one of these spots, they will activate the card's effect. Trap Points have effects that inflict Effect Damage ("Secret Barrel", "The Paths of Destiny", "Cemetary Bonb", and an unnamed trap that dealt 200 points of damage) while Spell Points have effects that let you gain Life Points ("Mooyan Curry", "Dian Keto the Cure Master" and "Rain of Mercy"). This incorporates a new element of luck and strategy, as one could be on the verge of defeat but can also find themselves revived or unexpectedly defeated. Life Points don't reset every time there's a new Duel. As such, skills such as handling speed, keeping track of which lanes your opponents are in, and keeping in mind the amount of Life and the type of cards set along the track add for a much more unpredictable Duel style.
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