About: Blitz King   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Jecht attacks enemies by kicking them into the air, slamming them back down, and then impaling them with his sword and leaping into the air. Two timer meters appear as Jecht kicks a boulder apart and then kicks the shards at the opponent. The player must press to stop the cursor as it moves back and forth across the meter, and the closer to the middle of the meter the cursor is stopped, the more pieces Jecht shatters the boulder into before kicking them at the opponent. Two "Great!" ratings causes the rubble to circle out and converge on the opponent and explode, similar to Tidus's Energy Rain.

AttributesValues
rdfs:label
  • Blitz King
rdfs:comment
  • Jecht attacks enemies by kicking them into the air, slamming them back down, and then impaling them with his sword and leaping into the air. Two timer meters appear as Jecht kicks a boulder apart and then kicks the shards at the opponent. The player must press to stop the cursor as it moves back and forth across the meter, and the closer to the middle of the meter the cursor is stopped, the more pieces Jecht shatters the boulder into before kicking them at the opponent. Two "Great!" ratings causes the rubble to circle out and converge on the opponent and explode, similar to Tidus's Energy Rain.
dcterms:subject
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Align
  • right
Title
  • Blitz King
Class
  • Dissidiaa
Size
  • 300(xsd:integer)
abstract
  • Jecht attacks enemies by kicking them into the air, slamming them back down, and then impaling them with his sword and leaping into the air. Two timer meters appear as Jecht kicks a boulder apart and then kicks the shards at the opponent. The player must press to stop the cursor as it moves back and forth across the meter, and the closer to the middle of the meter the cursor is stopped, the more pieces Jecht shatters the boulder into before kicking them at the opponent. Two "Great!" ratings causes the rubble to circle out and converge on the opponent and explode, similar to Tidus's Energy Rain. * No action: Kicks the entire rock for a minimal damage. * Good-Good: Breaks the rock in two and kicks it two times. 2 sets of bravery damage. * Good-Great: Breaks the rock in two and kicks it three times. 3 sets of bravery damage. * Great-Good: Breaks the rock in four and kicks it two times. 3 sets of bravery damage. * Great-Great: Breaks the rock in four and kicks it three times. Greatest bravery damage.
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