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Below is the full text to hack.zap.c from the source code of Hack 1.0. To link to a particular line, write [[Hack 1.0/hack.zap.c#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code

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  • Source:Hack 1.0/hack.zap.c
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  • Below is the full text to hack.zap.c from the source code of Hack 1.0. To link to a particular line, write [[Hack 1.0/hack.zap.c#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code
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  • Below is the full text to hack.zap.c from the source code of Hack 1.0. To link to a particular line, write [[Hack 1.0/hack.zap.c#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1984. */ 2. 3. #include "hack.h" 4. 5. extern struct monst *makemon(); 6. struct monst *bhit(); 7. char *exclam(); 8. 9. char *fl[]= { 10. "magic missile", 11. "bolt of fire", 12. "sleep ray", 13. "bolt of cold", 14. "death ray" 15. }; 16. 17. dozap() 18. { 19. register struct obj *obj; 20. register struct monst *mtmp; 21. xchar zx,zy; 22. register num; 23. 24. obj = getobj("/", "zap"); 25. if(!obj) return(0); 26. if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) { 27. pline("Nothing Happens"); 28. return(1); 29. } 30. if(obj->spe == 0) 31. pline("You wrest one more spell from the worn-out wand."); 32. if(!(objects[obj->otyp].bits & NODIR) && !getdir()) 33. return(1); /* make him pay for knowing !NODIR */ 34. obj->spe--; 35. if(objects[obj->otyp].bits & IMMEDIATE) { 36. if((u.uswallow && (mtmp = u.ustuck)) || 37. (mtmp = bhit(u.dx,u.dy,rn1(8,6),0))) { 38. wakeup(mtmp); 39. switch(obj->otyp) { 40. case WAN_STRIKING: 41. if(rnd(20) < 10+mtmp->data->ac) { 42. register int tmp = d(2,12); 43. hit("wand", mtmp, exclam(tmp)); 44. mtmp->mhp -= tmp; 45. if(mtmp->mhp < 1) killed(mtmp); 46. } else miss("wand", mtmp); 47. break; 48. case WAN_SLOW_MONSTER: 49. mtmp->mspeed = MSLOW; 50. break; 51. case WAN_SPEED_MONSTER: 52. mtmp->mspeed = MFAST; 53. break; 54. case WAN_UNDEAD_TURNING: 55. if(index("WVZ&",mtmp->data->mlet)) { 56. mtmp->mhp -= rnd(8); 57. if(mtmp->mhp<1) killed(mtmp); 58. else mtmp->mflee = 1; 59. } 60. break; 61. case WAN_POLYMORPH: 62. if( newcham(mtmp,&mons[rn2(CMNUM)]) ) 63. objects[obj->otyp].oc_name_known = 1; 64. break; 65. case WAN_CANCELLATION: 66. mtmp->mcan = 1; 67. break; 68. case WAN_TELEPORT_MONSTER: 69. rloc(mtmp); 70. break; 71. case WAN_MAKE_INVISIBLE: 72. mtmp->minvis = 1; 73. break; 74. #ifdef WAN_PROBING 75. case WAN_PROBING: 76. mstatusline(mtmp); 77. break; 78. #endif WAN_PROBING 79. default: 80. pline("What an interesting wand (%d)", 81. obj->otyp); 82. impossible(); 83. } 84. } 85. } else { 86. switch(obj->otyp){ 87. case WAN_LIGHT: 88. litroom(TRUE); 89. break; 90. case WAN_SECRET_DOOR_DETECTION: 91. if(!findit()) return(1); 92. break; 93. case WAN_CREATE_MONSTER: 94. { register int cnt = 1; 95. if(!rn2(23)) cnt += rn2(7) + 1; 96. while(cnt--) 97. (void) makemon((struct permonst *) 0, u.ux, u.uy); 98. } 99. break; 100. case WAN_WISHING: 101. { char buf[BUFSZ]; 102. register struct obj *otmp; 103. extern struct obj *readobjnam(), *addinv(); 104. if(u.uluck + rn2(5) < 0) { 105. pline("Unfortunately, nothing happens."); 106. break; 107. } 108. pline("You may wish for an object. What do you want? "); 109. getlin(buf); 110. otmp = readobjnam(buf); 111. otmp = addinv(otmp); 112. prinv(otmp); 113. break; 114. } 115. case WAN_DIGGING: 116. { register struct rm *room; 117. register int digdepth; 118. if(u.uswallow) { 119. pline("You pierce %s's stomach wall!", 120. monnam(u.ustuck)); 121. u.uswallow = 0; 122. mnexto(u.ustuck); 123. u.ustuck->mhp = 1; /* almost dead */ 124. u.ustuck = 0; 125. setsee(); 126. docrt(); 127. break; 128. } 129. zx = u.ux+u.dx; 130. zy = u.uy+u.dy; 131. if(!isok(zx,zy)) break; 132. digdepth = 4 + rn2(10); 133. if(levl[zx][zy].typ == CORR) num = CORR; 134. else num = ROOM; 135. Tmp_at(-1, '*'); /* open call */ 136. while(digdepth--) { 137. if(zx == 0 || zx == COLNO-1 || 138. zy == 0 || zy == ROWNO-1) 139. break; 140. room = &levl[zx][zy]; 141. Tmp_at(zx,zy); 142. if(!xdnstair){ 143. if(zx < 3 || zx > COLNO-3 || 144. zy < 3 || zy > ROWNO-3) 145. break; 146. if(room->typ == HWALL || 147. room->typ == VWALL){ 148. room->typ = ROOM; 149. break; 150. } 151. } else if(num == ROOM || num == 10){ 152. if(room->typ != ROOM && room->typ) { 153. if(room->typ != CORR) 154. room->typ = DOOR; 155. if(num == 10) break; 156. num = 10; 157. } else if(!room->typ) 158. room->typ = CORR; 159. } else { 160. if(room->typ != CORR && room->typ) { 161. room->typ = DOOR; 162. break; 163. } else room->typ = CORR; 164. } 165. mnewsym(zx,zy); 166. zx += u.dx; 167. zy += u.dy; 168. } 169. mnewsym(zx,zy); /* not always necessary */ 170. Tmp_at(-1,-1); /* closing call */ 171. break; 172. } 173. default: 174. buzz((int) obj->otyp - WAN_MAGIC_MISSILE, 175. u.ux, u.uy, u.dx, u.dy); 176. break; 177. } 178. if(!objects[obj->otyp].oc_name_known) { 179. u.urexp += 10; 180. objects[obj->otyp].oc_name_known = 1; 181. } 182. } 183. return(1); 184. } 185. 186. char * 187. exclam(force) 188. register int force; 189. { 190. /* force == 0 occurs e.g. with sleep ray */ 191. /* note that large force is usual with wands so that !! would 192. require information about hand/weapon/wand */ 193. return( (force < 0) ? "?" : (force <= 4) ? "." : "!" ); 194. } 195. 196. hit(str,mtmp,force) 197. register char *str; 198. register struct monst *mtmp; 199. register char *force; /* usually either "." or "!" */ 200. { 201. if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str); 202. else pline("The %s hits %s%s", str, monnam(mtmp), force); 203. } 204. 205. miss(str,mtmp) 206. register char *str; 207. register struct monst *mtmp; 208. { 209. if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str); 210. else pline("The %s misses %s.",str,monnam(mtmp)); 211. } 212. 213. /* sets bhitpos to the final position of the weapon thrown */ 214. /* coord bhitpos; */ 215. 216. /* check !u.uswallow before calling bhit() */ 217. struct monst * 218. bhit(ddx,ddy,range,sym) 219. register ddx,ddy,range; 220. char sym; 221. { 222. register struct monst *mtmp; 223. 224. bhitpos.x = u.ux; 225. bhitpos.y = u.uy; 226. 227. if(sym) tmp_at(-1, sym); /* open call */ 228. while(range--) { 229. bhitpos.x += ddx; 230. bhitpos.y += ddy; 231. if(mtmp = m_at(bhitpos.x,bhitpos.y)){ 232. if(sym) tmp_at(-1, -1); /* close call */ 233. return(mtmp); 234. } 235. if(levl[bhitpos.x][bhitpos.y].typ 236. bhitpos.x -= ddx; 237. bhitpos.y -= ddy; 238. break; 239. } 240. if(sym) tmp_at(bhitpos.x, bhitpos.y); 241. } 242. if(sym) tmp_at(-1, 0); /* leave last symbol */ 243. return(0); 244. } 245. 246. struct monst * 247. boomhit(dx,dy) { 248. register int i, ct; 249. register struct monst *mtmp; 250. char sym = ')'; 251. extern schar xdir[], ydir[]; 252. 253. bhitpos.x = u.ux; 254. bhitpos.y = u.uy; 255. 256. for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break; 257. tmp_at(-1, sym); /* open call */ 258. for(ct=0; ct<10; ct++) { 259. if(i == 8) i = 0; 260. sym = ')' + '(' - sym; 261. tmp_at(-2, sym); /* change let call */ 262. dx = xdir[i]; 263. dy = ydir[i]; 264. bhitpos.x += dx; 265. bhitpos.y += dy; 266. if(mtmp = m_at(bhitpos.x, bhitpos.y)){ 267. tmp_at(-1,-1); 268. return(mtmp); 269. } 270. if(levl[bhitpos.x][bhitpos.y].typ 271. bhitpos.x -= dx; 272. bhitpos.y -= dy; 273. break; 274. } 275. if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */ 276. if(rn2(20) >= 10+u.ulevel){ /* we hit ourselves */ 277. (void) thitu(10, rnd(10), "boomerang"); 278. break; 279. } else { /* we catch it */ 280. tmp_at(-1,-1); 281. pline("Skillfully, you catch the boomerang."); 282. return((struct monst *) -1); 283. } 284. } 285. tmp_at(bhitpos.x, bhitpos.y); 286. if(ct % 5 != 0) i++; 287. } 288. tmp_at(-1, -1); /* do not leave last symbol */ 289. return(0); 290. } 291. 292. char 293. dirlet(dx,dy) register dx,dy; { 294. return 295. (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|'; 296. } 297. 298. /* type < 0: monster spitting fire at you */ 299. buzz(type,sx,sy,dx,dy) 300. register int type; 301. register xchar sx,sy; 302. register int dx,dy; 303. { 304. register char *fltxt = (type < 0) ? "blaze of fire" : fl[type]; 305. struct rm *lev; 306. xchar range; 307. struct monst *mon; 308. 309. if(u.uswallow) { 310. register int tmp; 311. 312. if(type < 0) return; 313. tmp = zhit(u.ustuck, type); 314. pline("The %s rips into %s%s", 315. fltxt, monnam(u.ustuck), exclam(tmp)); 316. return; 317. } 318. if(type < 0) pru(); 319. range = rn1(7,7); 320. Tmp_at(-1, dirlet(dx,dy)); /* open call */ 321. while(range-- > 0) { 322. sx += dx; 323. sy += dy; 324. if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy); 325. else { 326. int bounce = 0; 327. if(cansee(sx-dx,sy-dy)) pline("The %s bounces!",fltxt); 328. if(levl[sx][sy-dy].typ > DOOR) bounce = 1; 329. if(levl[sx-dx][sy].typ > DOOR) { 330. if(!bounce || rn2(2)) bounce = 2; 331. } 332. switch(bounce){ 333. case 0: 334. dx = -dx; 335. dy = -dy; 336. continue; 337. case 1: 338. dy = -dy; 339. sx -= dx; 340. break; 341. case 2: 342. dx = -dx; 343. sy -= dy; 344. break; 345. } 346. Tmp_at(-2,dirlet(dx,dy)); 347. continue; 348. } 349. if((mon = m_at(sx,sy)) && 350. (type >= 0 || mon->data->mlet != 'D')) { 351. wakeup(mon); 352. if(rnd(20) < 18 + mon->data->ac) { 353. register int tmp = zhit(mon,type); 354. if(mon->mhp < 1) { 355. if(type < 0) { 356. if(cansee(mon->mx,mon->my)) 357. pline("%s is killed by the %s!", 358. Monnam(mon), fltxt); 359. mondied(mon); 360. } else 361. killed(mon); 362. } else 363. hit(fltxt, mon, exclam(tmp)); 364. range -= 2; 365. } else 366. miss(fltxt,mon); 367. } else if(sx == u.ux && sy == u.uy) { 368. if(rnd(20) < 18+u.uac) { 369. register int dam = 0; 370. range -= 2; 371. pline("The %s hits you!",fltxt); 372. switch(type) { 373. case 0: 374. dam = d(2,6); 375. break; 376. case -1: /* dragon fire */ 377. case 1: 378. if(Fire_resistance) 379. pline("You don't feel hot!"); 380. else dam = d(6,6); 381. break; 382. case 2: 383. nomul(-rnd(25)); /* sleep ray */ 384. break; 385. case 3: 386. if(Cold_resistance) 387. pline("You don't feel cold!"); 388. else dam = d(6,6); 389. break; 390. case 4: 391. u.uhp = -1; 392. } 393. losehp(dam,fltxt); 394. } else pline("The %s whizzes by you!",fltxt); 395. } 396. if(lev->typ <= DOOR) { 397. int bounce = 0, rmn; 398. if(cansee(sx,sy)) pline("The %s bounces!",fltxt); 399. range--; 400. if(!dx || !dy || !rn2(20)){ 401. dx = -dx; 402. dy = -dy; 403. } else { 404. if((rmn = levl[sx][sy-dy].typ) > DOOR && 405. ( 406. rmn >= ROOM || 407. levl[sx+dx][sy-dy].typ > DOOR)){ 408. bounce = 1; 409. } 410. if((rmn = levl[sx-dx][sy].typ) > DOOR && 411. ( 412. rmn >= ROOM || 413. levl[sx-dx][sy+dy].typ > DOOR)){ 414. if(!bounce || rn2(2)){ 415. bounce = 2; 416. } 417. } 418. switch(bounce){ 419. case 0: 420. dy = -dy; 421. dx = -dx; 422. break; 423. case 1: 424. dy = -dy; 425. break; 426. case 2: 427. dx = -dx; 428. break; 429. } 430. Tmp_at(-2, dirlet(dx,dy)); 431. } 432. } 433. } 434. Tmp_at(-1,-1); 435. } 436. 437. zhit(mon,type) /* returns damage to mon */ 438. register struct monst *mon; 439. register type; 440. { 441. register int tmp = 0; 442. 443. switch(type) { 444. case 0: /* magic missile */ 445. tmp = d(2,6); 446. break; 447. case -1: /* Dragon blazing fire */ 448. case 1: /* fire */ 449. if(index("Dg", mon->data->mlet)) break; 450. tmp = d(6,6); 451. if(mon->data->mlet == 'Y') tmp += 7; 452. break; 453. case 2: /* sleep*/ 454. mon->mfroz = 1; 455. break; 456. case 3: /* cold */ 457. if(index("YFgf", mon->data->mlet)) break; 458. tmp = d(6,6); 459. if(mon->data->mlet == 'D') tmp += 7; 460. break; 461. case 4: /* death*/ 462. if(index("WVZ",mon->data->mlet)) break; 463. tmp = mon->mhp+1; 464. break; 465. } 466. mon->mhp -= tmp; 467. return(tmp); 468. }
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