Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey. Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Attributes | Values |
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rdfs:label
| - Fiendish Monstrous Scorpion, Small (3.5e Monster)
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rdfs:comment
| - Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey. Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
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dcterms:subject
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full at
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Will
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Fort
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subtypes
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DEX
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feats
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init
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str
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touch
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CHA
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Grapple
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adv
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BAB
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Monster
| - Fiendish Monstrous Scorpion, Small
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sq
| - Darkvision 60 ft., tremorsense 60 ft., Resistance to cold and fire 5, Spell resistance 6
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env
| - Warm deserts in an evil-aligned plane
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Wis
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dbkwik:dungeons/pr...iPageUsesTemplate
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Skills
| - Climb +3, Hide +8, Spot +4
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Speed
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org
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Type
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Align
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con
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flat
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at
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Reach
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cr
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La
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HD
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AC
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Space
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int
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HP
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SA
| - Constrict 1d3–1, improved grab, poison, Smite Good 1/day
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ref
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Size
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abstract
| - Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey. Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better. Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage. Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
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