Divine Seal is a White Mage ability in Final Fantasy XI. The ability can be used once a white mage reaches level 15 and has a ten minute recast time. When used, the next spell the white mage casts will heal double the normal amount. This only will effect healing spells, such as Cure and Curaga spells, and will not effect spells that Regenerise hit points, Drain hit points, nor does it effect the Raise spell. If the next spell cast is not a Cure spell, the ability is wasted and has no effect.
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| - Divine Seal is a White Mage ability in Final Fantasy XI. The ability can be used once a white mage reaches level 15 and has a ten minute recast time. When used, the next spell the white mage casts will heal double the normal amount. This only will effect healing spells, such as Cure and Curaga spells, and will not effect spells that Regenerise hit points, Drain hit points, nor does it effect the Raise spell. If the next spell cast is not a Cure spell, the ability is wasted and has no effect.
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| - Divine Seal is a White Mage ability in Final Fantasy XI. The ability can be used once a white mage reaches level 15 and has a ten minute recast time. When used, the next spell the white mage casts will heal double the normal amount. This only will effect healing spells, such as Cure and Curaga spells, and will not effect spells that Regenerise hit points, Drain hit points, nor does it effect the Raise spell. If the next spell cast is not a Cure spell, the ability is wasted and has no effect. Divine Veil is a passive ability that increases the effectiveness of Divine Seal. After reaching level 50, any time the white mage uses Divine Seal, his next cure magic will automatically remove all negative status effects. Effectively, this makes his next Cure spell twice as powerful and also gives it the effect of Esuna versus all status effects.
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