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| - In many video games, enemies that don't die from one hit will blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants, like red. The Flash of Pain will definitely be used on a boss that is Immune to Flinching, because it conveys that the player's attacks are actually landing damage. Especially important if the boss has a weak point on its body that must be hit in order to cause any damage (in which case usually just the weak part of the enemy will flash). Sometimes player can flash in a different color too when hit, when the game doesn't feature Mercy Invincibility.
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| - In many video games, enemies that don't die from one hit will blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants, like red. The Flash of Pain will definitely be used on a boss that is Immune to Flinching, because it conveys that the player's attacks are actually landing damage. Especially important if the boss has a weak point on its body that must be hit in order to cause any damage (in which case usually just the weak part of the enemy will flash). Sometimes player can flash in a different color too when hit, when the game doesn't feature Mercy Invincibility. Prolonged flashing may also signify that an enemy has Mercy Invincibility after you have attacked it, in which case you must wait for it to stop flashing before you can damage it again. A related analogue occurs in first-person videogames, where because the player is unable to see their own character, if the player takes a hit the entire screen will flash momentarily to indicate damage. This trope follows the Rule of Perception, of course, as the Video Game character presumably doesn't see his opponent flashing white for a split second. See also Shows Damage. Examples of Flash of Pain include:
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