About: Catapult (Civ1)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This unit is usually vital in early gameplay, and can be built after researching just three advances, Alphabet, Masonry, and then Mathematics. With an attack rating of 6 it can overcome most defensive units of the same era quite frequently. They can also be used defensively in cities, to activate when a city is threatened by attacking nearby units. Used in combination with more mobile units, such as chariots or cavalry, they present a tremendous threat in early game to any city. Furthermore, they are very cheap to build, and can be produced en-masse quite rapidly.

AttributesValues
rdfs:label
  • Catapult (Civ1)
rdfs:comment
  • This unit is usually vital in early gameplay, and can be built after researching just three advances, Alphabet, Masonry, and then Mathematics. With an attack rating of 6 it can overcome most defensive units of the same era quite frequently. They can also be used defensively in cities, to activate when a city is threatened by attacking nearby units. Used in combination with more mobile units, such as chariots or cavalry, they present a tremendous threat in early game to any city. Furthermore, they are very cheap to build, and can be produced en-masse quite rapidly.
Attack
  • 6(xsd:integer)
reqtech
  • Mathematics
dbkwik:civilizatio...iPageUsesTemplate
Defense
  • 1(xsd:integer)
Type
  • Land
Obsolete
  • Metallurgy
Moves
  • 1(xsd:integer)
Price
  • 320(xsd:integer)
Cost
  • 40(xsd:integer)
abstract
  • This unit is usually vital in early gameplay, and can be built after researching just three advances, Alphabet, Masonry, and then Mathematics. With an attack rating of 6 it can overcome most defensive units of the same era quite frequently. They can also be used defensively in cities, to activate when a city is threatened by attacking nearby units. Used in combination with more mobile units, such as chariots or cavalry, they present a tremendous threat in early game to any city. Furthermore, they are very cheap to build, and can be produced en-masse quite rapidly. The only reliable way of halting a catapult is to attack it with another unit, ideally another catapult. Defensively, multiple fortified phalanx units have a fair chance, ideally hidden behind a city wall or perched on some mountains or hills.
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