Full: When Tripwire is triggered, all nearby foes are struck for 5...17 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. Concise: (90 seconds.) Deals 5...17 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted. __TOC__
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| - Full: When Tripwire is triggered, all nearby foes are struck for 5...17 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. Concise: (90 seconds.) Deals 5...17 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted. __TOC__
- Tripwires are located in Tirannwn. They appear as two rocks very close together with a wire running between them. There are also four miniature crossbows (twigs) pointing at them. Place the cursor between the rocks to find a tripwire, then step over. If a trap is triggered, double damage splats of up to 500+ will hit, as well as applying a poison condition. Protect from Missiles is ineffective.
- Tripwires are a type of sophisticated trap that involves cords tied between two nearby surfaces (i.e. trees & thin corridors) with an explosive charge set on surfaces. The explosive are detonate when the wire has been tampered with in any way, most commonly being tripped over or walked into.
- TRIPWIRE is an accident waiting to happen. He’s clumsy, jittery, all thumbs and a nervous wreck around people, unless he’s working with high explosives. Then he’s calm and collected, with the skill and precision of a surgeon. He spent two years in a Zen monastery, pondering the meaning of life, until he was expelled for breaking too many dishes and spilling every liquid in sight. Determined to make something of his shortcomings, he joined the Army and found his calling on the grenade range. Something about setting off explosives and watching bombs bursting in the air relaxes him. Hard to believe for a guy who seems to trip over air.
- The name Tripwire refers to several versions of the same character.
* Tripwire (RAH)
* Tripwire (IDW)
* Tripwire (Renegades)
- Tripwires are traps encountered in Dragon Age: Origins. Moving across the wire will trigger an effect, whether it is a ballista firing, a barrel exploding or just plain damage to a party member.
- Obtained by re-vaulting the Diamond Flush Collection in New York and can be purchased from Marketplace. It also can be gifted via Free_Gift boost page.
- Because his father was a career naval officer, Tripwire went to high school in Yokosuka, Japan. However, he dropped out to spend two years in a zen monastery, pondering the meaning of life. He was evicted for multiple accidents due to his clumsiness. Tripwire joined the army at age 19, and claims to have received spiritual awakening on the grenade range. He is proficient with all NATO and Warsaw Pact explosives, detonators, ignition initiators and blasting machines, and is a qualified expert with the M1911A1 Auto Pistol.
- A tripwire is a passive triggering mechanism. Typically, a wire or cord is attached to some device for detecting or reacting to physical movement. A tripwire may be a wire attached to one or more mines — normally bounding mines and the fragmentation type — in order to increase their activation area.[citation needed]. Alternatively, tripwires are frequently used in boobytraps, whereby a tug on the wire (or release of tension on it) will detonate the explosives.
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