About: Fatigue System   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The reduction was gradual and began at 10% reduced points, but could supposedly reach a point where the player would completely stop gaining skill points should they keep leveling, although there was no known case of a player reaching that point. The skill point gain message and the color of the player's current skill/experience points changed when in fatigue.

AttributesValues
rdfs:label
  • Fatigue System
rdfs:comment
  • The reduction was gradual and began at 10% reduced points, but could supposedly reach a point where the player would completely stop gaining skill points should they keep leveling, although there was no known case of a player reaching that point. The skill point gain message and the color of the player's current skill/experience points changed when in fatigue.
dcterms:subject
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
abstract
  • The reduction was gradual and began at 10% reduced points, but could supposedly reach a point where the player would completely stop gaining skill points should they keep leveling, although there was no known case of a player reaching that point. The skill point gain message and the color of the player's current skill/experience points changed when in fatigue. Fatigue was completely reset every week after the first skill point gain of that class after last fatigue reset (if you changed your class to a gladiator and got your first skill point on a Monday, your fatigue would be reset next Monday, even if you didn't reach surplus). Also, fatigue slowly reduced should the player start leveling another class, or simply stopped playing, encouraging the player to level multiple classes.
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