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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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  • Siège
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  • Le siège est un mode de jeu en multijoueur dans Ratchet & Clank 3. Le but est de détruire la base ennemie. On peut aussi y capturer des nœuds. Catégorie:Multijoueur
  • /bmap displays the state of the enemy armies. Each of them has a strength level, "Enemy Forces". * When this number is below 100, the enemy is "Training". * During Training the force level rises slowly. * The speed of Training depends on the number of Archaic Mirrors they have when their invasion window opens. * Server maintenance will reset Besieged timers, causing the level to rise shortly after maintenance ends. * The beastmen army will invade approximately 16-36 hours after their last invasion, and as early as 30 minutes after the Astral Candescence has been recovered from beastmen. * The force level can be lowered by defeating monsters in the appropriate stronghold. However, once it is reduced to a certain point, the rate of the increase of that force will acce
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abstract
  • Le siège est un mode de jeu en multijoueur dans Ratchet & Clank 3. Le but est de détruire la base ennemie. On peut aussi y capturer des nœuds. Catégorie:Multijoueur
  • /bmap displays the state of the enemy armies. Each of them has a strength level, "Enemy Forces". * When this number is below 100, the enemy is "Training". * During Training the force level rises slowly. * The speed of Training depends on the number of Archaic Mirrors they have when their invasion window opens. * Server maintenance will reset Besieged timers, causing the level to rise shortly after maintenance ends. * The beastmen army will invade approximately 16-36 hours after their last invasion, and as early as 30 minutes after the Astral Candescence has been recovered from beastmen. * The force level can be lowered by defeating monsters in the appropriate stronghold. However, once it is reduced to a certain point, the rate of the increase of that force will accelerate. * Defeating a Notorious Monster inside that base will automatically reduce their force by 1. * Their force level is increased by 1 when a player inside that stronghold is KO'ed. * When the number is 100 or above, the enemy is "Preparing". * Once the army starts Preparing, their force level cannot be lowered, and rises at a rate of 1 point per 1 to 3 minutes. * Preparing ends when the military force reaches 100 + 10 * the target level, 100 (if it is the first attack for that beastman army), or 190/200 for level 8 (the beastmen forces work themselves from 1 to 8, and staying at level 8 until a beastmen army has captured the Astral Candescence). Note that there is both a level 1 for a military force of 100 and 110 and a level 8 for the forces of 180, 190, and 200. NM strength increases for each military force even if the level is the same.Image:Exclamation.gifCatégorie:Vérification Illuyankas, Gere, and the Nemean Lion can only be summoned if the military force is 200. * The target level is based on the number of consecutive successful defenses. * The Preparing stage typically lasts between 5 minutes to 150 minutes. * When the beastmen have completed preparations, the army leaves its stronghold and starts "Advancing". At this point, players in Aht Urhgan will receive a log message ordering them to intercept the approaching army. The amount of time before the beastmen reach Al Zahbi varies: * The Mamool Ja Savages take about 31+ minutes to arriveImage:Exclamation.gifCatégorie:Vérification and go through east Wajaom Woodlands starting from Mamook (E-12 or E/F-13Image:Exclamation.gifCatégorie:Vérification). * The Troll Mercenaries take about 24+ minutes to arriveImage:Exclamation.gifCatégorie:Vérification and go through the Wajaom Woodlands starting from Halvung. * The Undead Swarm takes about 15+ minutes to arriveImage:Exclamation.gifCatégorie:Vérification and go through the Bhaflau Thickets starting from the Alzadaal Undersea Ruins. (Note: There are two advancing armies for the undead swarm that start at slightly different points and noticebly split at H-7; presumably, the western army is from Dvucca Isle and the eastern army is from Azouph.) * Advancing armies do not auto-attack players in their path unless they have been attacked. * Advancing armies will move at an increased speed if the first wave manages to reach Al Zahbi. * Note that the time it takes for each army to arrive also varies for each level. This is because there are different amounts and types of monsters for each army. For example, Poroggo Charmers and War Wamouracampa greatly slow down their respective armies whenever they appear. * If the army should reach Al Zahbi, they start "Attacking", and players in Aht Urhgan will receive another message "Defend Al Zahbi". * If the army is successfully intercepted prior to reaching Al Zahbi, credit will be given for a successful defense. * If the enemy forces should gain control of the Astral Candescence, the enemy status changes to "Defending." * Also of note, the orders (on /bmap) are changed to "Regain the orb". * Once Al Zahbi regains the Astral Candescence, that enemy level returns to 0.
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