A lock out or lock out period refers to abilities when used on a casting target, counter the enemy's spellcast, preventing any spell from that school of magic from being cast. Spell Lock is an example of this kind of ability, which can cause up to a 6 second lock out period.
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| - Lock Out
- Lock out
- Lock out
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| - A lock out or lock out period refers to abilities when used on a casting target, counter the enemy's spellcast, preventing any spell from that school of magic from being cast. Spell Lock is an example of this kind of ability, which can cause up to a 6 second lock out period.
- A lock out or lock out period refers to abilities when used on a casting target, counter the enemy's spellcast, preventing any spell from that school of magic from being cast. Spell Lock is an example of this kind of ability, which can cause up to a 6 second lock out period.
- Lock Out October 20: The Farmer gets locked out of his own house: Pidsley wants to rest there. The Farmer now has to sleep in the barn.....with Timmy! Shaun finds a way to get him back in the house, Shirley beating up Pidsley, and a duck ends up in The Farmer's bed. When he wakes up, he realizeas the duck had laid an egg on his bed. Then, he blames Pidsley for messing up the living room, though he did not. The episode ends with a realize of the door is being upside down.
- Lock-Out is a new feature present in Killer Instinct 2013. This feature encourages players to read their opponents' tendencies and predict their next moves more efficiently than before. Where the Combo Breaker allows you to escape from potential damage, the Lock-Out is a period of 3 seconds after a mistimed input or incorrect strength of Combo Breaker input (mistiming the input results in an orange cross over their head, guessing the strength wrong results in a red cross) where the aggressor is given the opportunity to dish out damage. In the case of a Counter Breaker the period for a Lock-Out is 4 seconds (or 240 frames).
- Lock Out is the fiftith episode of Shaun the Sheep.
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| - A lock out or lock out period refers to abilities when used on a casting target, counter the enemy's spellcast, preventing any spell from that school of magic from being cast. Spell Lock is an example of this kind of ability, which can cause up to a 6 second lock out period.
- A lock out or lock out period refers to abilities when used on a casting target, counter the enemy's spellcast, preventing any spell from that school of magic from being cast. Spell Lock is an example of this kind of ability, which can cause up to a 6 second lock out period.
- Lock Out October 20: The Farmer gets locked out of his own house: Pidsley wants to rest there. The Farmer now has to sleep in the barn.....with Timmy! Shaun finds a way to get him back in the house, Shirley beating up Pidsley, and a duck ends up in The Farmer's bed. When he wakes up, he realizeas the duck had laid an egg on his bed. Then, he blames Pidsley for messing up the living room, though he did not. The episode ends with a realize of the door is being upside down.
- Lock-Out is a new feature present in Killer Instinct 2013. This feature encourages players to read their opponents' tendencies and predict their next moves more efficiently than before. Where the Combo Breaker allows you to escape from potential damage, the Lock-Out is a period of 3 seconds after a mistimed input or incorrect strength of Combo Breaker input (mistiming the input results in an orange cross over their head, guessing the strength wrong results in a red cross) where the aggressor is given the opportunity to dish out damage. In the case of a Counter Breaker the period for a Lock-Out is 4 seconds (or 240 frames).
- Lock Out is the fiftith episode of Shaun the Sheep.
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