About: Spinventory   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In your videogame the inventory screen uses the actual in-game 3D model of the item in the inventory display. Makes double-use of the effort and shows off the work. The problem is that by itself and close up the model doesn't look very good. Especially in older games, where it might not even be recognizable. The solution? Set it spinning! Shows off your spiffy 3D model and your game engine. Have it pulse toward the player for extra spiff. Some games combine both automatic and manual spinning. Allowing the player to stop the rotation by applying reverse spin, or doubling the speed.

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rdfs:label
  • Spinventory
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  • In your videogame the inventory screen uses the actual in-game 3D model of the item in the inventory display. Makes double-use of the effort and shows off the work. The problem is that by itself and close up the model doesn't look very good. Especially in older games, where it might not even be recognizable. The solution? Set it spinning! Shows off your spiffy 3D model and your game engine. Have it pulse toward the player for extra spiff. Some games combine both automatic and manual spinning. Allowing the player to stop the rotation by applying reverse spin, or doubling the speed.
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dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • In your videogame the inventory screen uses the actual in-game 3D model of the item in the inventory display. Makes double-use of the effort and shows off the work. The problem is that by itself and close up the model doesn't look very good. Especially in older games, where it might not even be recognizable. The solution? Set it spinning! Shows off your spiffy 3D model and your game engine. Have it pulse toward the player for extra spiff. The spinning inventory item can be split into two types, automatic and manual. Manual spinning is sometimes necessary to examine items for information necessary to progress in the game. Some games combine both automatic and manual spinning. Allowing the player to stop the rotation by applying reverse spin, or doubling the speed. Some games may actually use this for a puzzle--you have to spin an item to find something written on it, for example. Sometimes items may be arranged in a 3D ring which can be rotated to bring different items to the front. Tomb Raider: Anniversary brought this technique back from the original series of games. The individual items may still spin. There is also a videogame phenomena when dropped items hover a little way above the ground and spin for no adequately explained reason. Subtrope of Everything's Better with Spinning. Examples of Spinventory include:
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