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An Entity of Type : dbkwik:resource/RAR0I3jsprJHBk8DVVLQZg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This ability provides the user with inhuman agility, reflexes, and speed, allowing them to perform incredible feats such as superhuman jumps and leaps with little effort. With this power the user can move very fast, though not as fast as super-speed. Also, a person's senses are enhanced the point beyond human reach such as hearing and sensing. With this power, the user will be very flexible in karate, martial arts, kung fu, ect. The individual can also adjust to martial arts skills very easily and so can learn to fight in time. As the person becomes stronger, his stamina will also enhance.

AttributesValues
rdf:type
rdfs:label
  • Agility
  • Agility
  • Agility
  • Agility
  • Agility
  • Agility
  • Agility
  • Agility
  • Agility
  • Agility
  • Agility
rdfs:comment
  • This ability provides the user with inhuman agility, reflexes, and speed, allowing them to perform incredible feats such as superhuman jumps and leaps with little effort. With this power the user can move very fast, though not as fast as super-speed. Also, a person's senses are enhanced the point beyond human reach such as hearing and sensing. With this power, the user will be very flexible in karate, martial arts, kung fu, ect. The individual can also adjust to martial arts skills very easily and so can learn to fight in time. As the person becomes stronger, his stamina will also enhance.
  • Agility (こうそくいどう Kōsoku Idō?, lit. "High Speed Movement") is Pichu's Up Special Move. When performed, Pichu will make a quick teleport-like action in any direction. Inputting another direction during this first teleport allows Pichu to immediately perform a second teleport upon finishing the first.
  • Pikachu becomes lightweight and leaps high into the air. During the leap Pikachu can damage opponents. For the next thirty seconds after using the move, Pikachu will have increased jump height but decreased weight.
  • Agility is a capability to position one's body in a fashion that combines coordination, balance, reflexes, speed, strength and endurance) and a high level of agility can be a learned, practice and sometimes innate skill.
  • The following weapons grant the best agility bonus: * Sai (+6) * Skeletor Mace (+6) * Cardboard Tube (+6) * Bone Leg (+5) * NG Lollipop (+5) * Ninja Claw (+4) * Ribeye (+4) * Broad Spear (+4)
  • Your Agility score gives you an idea of how quick your character is. Not just in terms of their ability to run fast (though that's certainly a part of it), but also the speed of their reactions, and their hand-eye coordination. (In D&D terms, it's a combination of Speed and Dexterity.) If you want your character to move like Bruce Lee, you'd be wise to consider having a high Agility score.
  • Agility increases your Air damage and Air resistance by 0.5% per point.
  • Raises user's Speed by 2.
  • The mutant becomes extraordinarily agile (I +30).
  • The agility spell increases the target's dexterity for thirty (30) seconds. It also increases the stamina bar but does not increase the amount of stamina the target has.
  • Agility is a stat in Xenoblade Chronicles, for all characters and enemies. This stat affects physical accuracy and evasion. From highest to lowest base agility, these are the playable characters: Dunban, Fiora, Riki, Shulk, Reyn, Sharla, and Melia.
  • Agility is one of the seven primary statistics in the SPECIAL system.
  • Agility is one of your character's nine physical stats. The following skills are governed by this stat: * Dodge (×5) * Timbercraft * Climbing * Skiing * Swimming * Shield * Unarmed Agility being the only stat governing Dodge and with a higher multiplier than normal as well, it's a good idea to have decent Agility (unless you're going the pacifist/vegan path).
  • There are three agility courses available to train your Agility. These are the Gnome course, the Barbarian Outpost course, and the Wilderness agility course in high Wilderness.
  • Agility was a Tartan-class patrol cruiser that served in the Imperial Navy during the Galactic Civil War.
  • Уровень сделан в версии 2.0, в базовом стиле. Он неплохо продекорирован. Основная сложность уровня - частая смена форм. В нём присутствует три серебряные монеты. Уровень довольно лёгок в прохождении, он содержит хороший саундтрек, который подходит к геймплею и часто используется в других пользовательских уровнях.
  • Welcome to the Agility skill page. This skill has been fixed in Update patch #58 To start training this skill, please do ::agility The following will appear: File:Agility command.jpeg
  • Agility(JP) is a non-damaging Psychic-type move introduced in the first generation.
  • Agility is the main stat of all Island Trolls. Armor is increased by 1 per 10 agility. Movement speed is increased by 5 per point of agility. Damage is increased by 1 for every 2 points of agility
  • Agility is the ability of an organization to rapidly and cost effectively adapt to changes.
  • __NOWYSIWYG__ Agility (こうそくいどう High-speed Movement) Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Agility is a Psychic-type move introduced in Generation I.
  • Agility er en av de syv Primære statistikkene i SPECIAL-systemet. Det representerer koordinasjon og evnen til å bevege seg.
  • Agility has two levels: "Basic" and "Super". A Hero possessing Basic Agility receives File:Icon Defense.png with each File:Icon Experience Level.png he/she has, including the first level. A Hero possessing Super Agility gains File:Icon Defense.png per level instead, rounded down. Only 2 Heroes (both of which non-Champions) possess Agility by default. One has "Basic" Agility, while the other has "Super" Agility. 17 other Heroes may select Agility or even Super Agility as one of their Random Abilities.
  • Agility is the statistic that determines who strikes first in battle. The higher your agility, the more likely your attack will hit first. Agility is determined by your character's level, Character class, which Djinn you have set, and sometimes by which Equipment you are using.
  • Agility (AGL): How deftly you move. High agility enhances your acrobatic ability, so you can do things like dodge blows and jump on tables. The higher this value, the better you'll perform in hand-to-hand combat.
  • The most agile wrestlers are: The Amoeba, Itsy Bitsy, Knockout Ninja & Mr. Extremo
  • Agility is the skill that the agent uses for jump height, running speed, and swimming speed. It is considered to be one of the most essential skills, as you may need a higher jump height to obtain certain agiltiy/hidden orbs. It can be increased by collecting agility orbs from around the city, defeating bosses, killing gang members from a high altitude, and by collecting the hidden orbs. Some agility orbs have several smaller orbs on top of the main one. The more mini-orbs on top of the normal orb, the more the orb will increase your skill.
  • The targets speed increases, granting them a free 1/4 dodge against incoming attacks for x turns as long as they use DP to partially dodge the attack. This does not stack with [Flying]. Must wait a full turn before reapplying it to a target.
  • Also known as AGL, Agility is one of the main stats in the Shadow Hearts series. Agility affects the amount the evasion rate and the number of turns a character receives in battle. Various abilities and equipment can alter the Agility stat. Agility can be increased between 1-5 points by using the Seal of Speed item, though the bonus added varies between games.
  • Agility can be shortly expressed as the reflexes of the brute. The more agile the brute, the quicker he hits and the easier the brute dodges/evades incoming attacks.
  • A higher Agility level allows for faster run energy restoration. At level 1 Agility, a player can only recover 1% of their run energy every 7.5 seconds. At level 50 Agility, a player only needs to wait 4 seconds to restore the same amount of energy. File:Audio options icon.png Agility level-up music (link) The music that plays when levelled up.
  • Agility ('Ügyesség') egyike a 7 Elsődleges statisztikának a SPECIAL rendszerben. Meghatározza a koordinációs készséget és a jó mozgás képességét.
  • Agility to psi sport, polegający na nauczeniu psa slalomu, przechodzenia przez tunele, skakania...
  • Agility is a skill in RuneScape Classic. It was released on Thursday, 12 December 2002. It allows players to use many shortcuts in RuneScape, by using them you can travel much faster. Even though there aren't many shortcuts, the ones that are around are extremely useful. By using them you can travel to new areas with chests and good places to train.
  • Agility is a stat in the Breath of Fire series. It decides the order in which characters and enemies gets their turn to act. If the character's Agility is greater than the enemies' by a certain threshold, he/she will be granted an EX Turn.
  • +1 Agility increases amongst others: * the Attack base value by 1/5 point * the Parry base value by 1/5 point * the Dodge value by 1/5 point, because this depends on the Parry base value. * the Endurance by 1/2 point This article is a . You can help My English Wiki by expanding it.
  • Someone with this ability can move quickly from one motion to another, and is usually very graceful, nimble and light on their feet. They can walk on walls, jump and leap great heights without much effort, do back-flips and spin whilst in mid-air. Their speed, though still appearing natural, is also slightly increased. In short, they can react faster than normal. They can also dodge attacks efficiently, fight as if choreographed and perform numerous gymnastic feats.
  • Agility is a stat that affects how often a player dodges attacks, making the player's opponent inflict no damage.
  • Zręczność (Agility) - umiejętność dostępna dla members dająca graczowi dostęp do różnych skrótów w świecie RuneScape. Wyższy poziom Zręczności sprawia, że energia gracza odnawia znacznie szybciej. Umiejętność została wydana w dniu 12 Grudnia 2002 r. Obecne minimum do bycia w rankingu na hiscores to 35 Agility i 22661 doświadczenie. (Informacja może nie być aktualna ze względu na ciągłe zmiany tych wartości)
  • Vaizdas:Agility.pngframe|Žaidėjas naudoja Vikrumo įgūdį, kad perkoptų sieną Vikrumas (Agility) yra tik narių įgūdis, suteikiantis galimybę naudoti įvairius kelio sutrumpinimus, kurie yra visame RuneScape pasaulyje. Aukštesnis Vikrumo lygis padidina žaidėjo energijos atsikrovimą ir sumažina energijos sunaudojimą. Šis įgūdis buvo išleistas 2002 m. gruodžio 12 d. Dabartinis minimalus reikalavimas būti reitinguotam vikrumo įgūdyje yra 15 lygis. Šis įgūdis yra lavinamas tam tikrose arenose, kuriose žaidėjas įveikdamas įvairias kliūtis gauna patirties taškų.
  • In the northwestern corner of the market, there is a hole that you can climb through to get from the market to Edgeville. There is no Agility requirement to use this shortcut.
  • Agility is one of the 8 core attributes. Agility defines a character's basic ability to evade, parry, or block enemy attacks. This attribute is most helpful for classes which are not able to take physical punishment, like the Assassin, but can be helpful for all classes. As with any attribute, Agility can be altered by Consumable items, such as Food, Potions, or by Spells.
  • This table is a quick list of agility courses and activities. See each course's main page for more details. More training information can be found on the Agility training page.
  • Agility is one of six character attributes. Each point of agility grants 0.01% dodge, 0.005% parry and 0.01% evasion chance.
  • Agility er et member skill som gir mulighenen til å bruke mange forskjellige snarveier rund i RuneScape. Et høyere Agility level gjør at spillerens energi gjenopretter seg mye fortere. Denne skillen ble utgitt og introdusert 12. desember, 2002. Det minste du må ha for å være ranket på hiscores i Agility er 30 Agility og 13,363 xp.
  • Mitä korkeampi ketteryystaso, sen nopeammin juoksuenergia palautuu.Ketteryydellä pääsee myös moniin uusiiin paikkoihin sekä myös oikoteiden ja esteiden läpi pääsee sitä paremmin,mitä korkeampi taso on. Joillain on myös vähimmäistaso,jota ilman ei edes hyvällä onnella voi päästä. HUOM! Jos questissa on jokin ketteryyteen liittyvä vähimmäisvaatimus, niin ketteryys kannattaa kehittää väh. viisi tasoa siitä ylös tai käyttää ketteryysjuomaa, sillä esim. Underground Pass -tehtävässä minimitaso on 25 ja se on lähes vitsi. Siinä putoilee koko ajan, jollei ole ketteryys väh. 30 Ja silloinkin tippuu vaikka olisi 35.frame|Pelaajalla on agility skillcape päällään
  • Agility is a measure of a character's efficiency at avoiding attacks. The Agility stat determines how effective a character is at dodging another character's attacks. A character's prowess at avoiding attacks is also greatly effected by the type of Defense Level that they choose to employ while in combat. A more conservative defense setting yields an Agility bonus, or 'buff', whereas more bold defense settings result in Agility penalties. The chart below illustrates these buffs/debuffs:
  • Agility, abbreviated AGI, is a common stat, serving, depending on the setting, different purposes. In RPG Maker settings, it determines the order in which actors and enemies can perform their assigned actions in battle. Any actor still gets only a single command per turn. With an ATB add-on script, it comes to determine the amount of turns an actor gets per time frame by reducing the length of time an actor has to wait between being assigned two commands - higher agility, here, hence means more commands can be carried out per a given timeframe.
  • Another way to train agility is to "glitch". Duping is not that safe so try this. 1. * When going through the course you find a log balance 2. * Rapidly click the log, and keep clicking. This will give you about 300-800 tickets. 3. * When your person is at the end of the log you have to quickly run back on it
  • This table is a quick list of agility courses and activities. See each course's main page for more details. More training information can be found on the Agility training page. *Experience rates only consider Agility experience gained. It does not include experience gained in other skills while completing the course. **The maximum experience per hour is an estimate and does not include additional experience from boosts, bonus experience, or distractions such as The Pit. ***Calculated based on 100 tickets redeemed together, no pillars missed, and with no Karamja gloves bonus.
  • This is the only course you can use when you first start Agility. You get there by selecting your skills teleports on the regular spellbook and choosing 'Gnome Agility Course.' Although the Gnome Stronghold Agility Course can be used at any level, it is recommended for use by only levels 1-50. The Barbarian Outpost Agility course is accessible after you reach level 50 Agility. You get there by selecting your Skills teleports on the regular spellbook and choosing 'Barbarian Course.' For now, you will have to use this until 99 agility. Which is about 1,100 trips with Double XP, 2,200 without.
  • While most useful for the Thief, the average Fighter should definitely pay attention to his Agility, as he would like to be able to move quickly in combat. Even the Magic User should not completely ignore the ability, as combat is never completely unavoidable. In addition to Vitality, Agility is factored into Stamina Points, the formula being one-half of Agility plus one-half of Vitality.
  • de:AGI Abbreviation: AGI * A stat that is compared with an attacker's dexterity to determine the likelihood that the enemy's blow will be a critical. The higher a defender's AGI, the less likely they are to have critical hits scored against them. * Agility also has a direct impact on a character's evasion and ranged accuracy stats , and is speculated to have an impact on shield, Guard, parrying statsFile:Exclamation.gif. * Agility plays a significant role in determining the damage caused by Trick Attack when used by a Thief. * Agility determines the accuracy of a Corsair's Quick Draw. * Agility affects the amount of TP given to the enemy (New in 12/6/2010 update).
  • Spillet Runescape indeholder forskellige "skills" der viser spillets forskellige sider og danner rammerne for populariteten omkring spillet. Et af de første "members" skills er Agility som denne artikel omfatter. "Skillet" Agility bruges primært til at skyde genvej i spillet i diverse dungeons og landskaber. Derudover har den enkelte spiller mulighed for at regenerer Energy hurtigere på members servers.
  • thumb|Een speler die Agility traint Spelers kunnen hun agility trainen door Agility Courses te doen. Deze bestaan uit een reeks obstakels die elk wat experience geven, en meestal ook een bonus experience voor het volbrengen van het volledige parkour (de bonus is vaak hoog dus het loont de moeite de volledige course te doen in plaats van één obstacle per keer). Het is een goed idee om te rennen bij het trainen van je agility. Je kan dus best zo weinig mogelijk wegen om veel energie te sparen. Deze items helpen daarbij (door je gewicht te verlagen) : Dit zijn de verschillende Agility courses:
  • thumb|leftAgility je memberská štatistika, ktorá umožňuje prístup k rôznym skratkám po celom RuneScape. Skratky sú na mape vyznačené zelenou šípkou. Ďalšie skratky sú umožnené po dosiahnutí určitého levelu. Ďalšou vlastnosťou Agility je, že energia (beh) sa dobíja rýchlejšie (na základe levelu) a to keď hráč odpočíva (rest) alebo počúva hudobníka, ktorý sa nachádza na rôznych lokáciach po celom RuneScape. .
sameAs
Generation
  • I
appeal
  • 2(xsd:integer)
  • 3(xsd:integer)
Level
  • 2(xsd:integer)
Alignment
  • Neutral
Length
  • 250.0
Lord
  • 30500(xsd:integer)
  • 35800(xsd:integer)
  • 45600(xsd:integer)
Summary
  • Reflexes and short-range movement speed.
Knight
  • 45600(xsd:integer)
  • 300500(xsd:integer)
  • 358000(xsd:integer)
Sir
  • 45600(xsd:integer)
  • 300500(xsd:integer)
  • 358000(xsd:integer)
Extreme
  • 610(xsd:integer)
  • 716(xsd:integer)
  • 45600(xsd:integer)
related perks
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