About: AAF File Format   Sponge Permalink

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The AAF Font File Format is used to store fonts in Fallouts 1 & 2.. Only the AAF files used in the English versions are discussed here, there may or may not be variations for other languages. The AAF file stores a separate glyph for each of the 256 position in the ASCII table. The fonts in an AAF file are typically non-fixed size, i.e. each glyph has it's own width and height. A glyph is defined by a rectangular bitmap representing the pixels of the glyph, corresponding to the way that it appears on the screen. Each pixel can have a possible value in the range of 0 to 9.

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rdfs:label
  • AAF File Format
rdfs:comment
  • The AAF Font File Format is used to store fonts in Fallouts 1 & 2.. Only the AAF files used in the English versions are discussed here, there may or may not be variations for other languages. The AAF file stores a separate glyph for each of the 256 position in the ASCII table. The fonts in an AAF file are typically non-fixed size, i.e. each glyph has it's own width and height. A glyph is defined by a rectangular bitmap representing the pixels of the glyph, corresponding to the way that it appears on the screen. Each pixel can have a possible value in the range of 0 to 9.
dcterms:subject
abstract
  • The AAF Font File Format is used to store fonts in Fallouts 1 & 2.. Only the AAF files used in the English versions are discussed here, there may or may not be variations for other languages. The AAF file stores a separate glyph for each of the 256 position in the ASCII table. The fonts in an AAF file are typically non-fixed size, i.e. each glyph has it's own width and height. A glyph is defined by a rectangular bitmap representing the pixels of the glyph, corresponding to the way that it appears on the screen. Each pixel can have a possible value in the range of 0 to 9. * 0 means that the pixel is transparent. * The values 1 to 9 represent the relative brightness of that pixel, with 9 being the brightest. There does not appear to be a linear increase in brightness from values 1 to 9. Here is an example of the bitmap of a glyph. This glyph is from the file FONT1.AAF and represents the character 'b' (ASCII 98). 77 77 777763 77 76 77 77 77 76 777763 Pixels with value 0 are not shown as they are transparent. The higher numbers 7 and 6 represent the brighter parts of the glyph, while the 3 would be much duller in colour. This would be expected for the rounder corners of the b. Note: All integers are in Motorola format. Created by Noid (noid@888.nu) Patched by Anchorite (anchorite2001@yandex.ru) Found in TeamX's offline docs
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