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| - A lot of the time, society confuses mass and weight. Mass is a measurement of how much of matter an object has, while weight is a measurement of the force due to gravity exterted downward on that object. Weight is only one type of force Mass will remain the same on any planet, but because weight depends on acceleration, it will change if the acceleration does. You can see in the image below how mass never changes depending on the location. This image is from
- Weight is an Armour stat in Xenoblade Chronicles, and is a measure of the amount by which the armour hinders the wearer's movement. The weight of equipped armour is subtracted from the wearer's Agility. This can be mitigated by certain skills which reduce the weight of armour. The weight stat is a combination of the armour's physical weight, bulkiness, and other characteristics which hinder the wearer's movement. For example, the Empress Mask is classified as Light Armour, but has a relatively high weight of 5, presumably because it restricts the wearer's sight.
- Kategoria:Artykuły wymagające poprawy kategoriiWeight (pl. Odważnik) – mający konkretną wagę przedmiot.
- Weight is a new mechanic used by towers. Each tower has its own weight. Upgrades usually change the weight of a tower, as well. Feel free to add your own towers! If 2 paths are upgraded, only the higher one counts. If they're both the same tier, then it defaults to the left path. Note that most of these aren't realistic. Also, 1 kilogram is equal to 2.2046 pounds, and 1 pound is equal to 0.4536 kilograms. (Rounded to the nearest pound)
- Weight in 4th edition Dungeons & Dragons is measured in pounds, or lb. Most creatures and objects have a weight that limits the ability to carry, move, or otherwise affect them. For example, a creature can normally carry objects totaling up to ten times the creature's Strength score without penalty.
- Weight is a measure that determines how much resistance to knockback a character has. It mostly affects horizontal knockback, since falling speed is more important when calculating vertical knockback. Different weights are only truly present in Super Smash Flash 2 and are non-existent in Super Smash Flash, where all characters have the same "weight".
- Kirby becomes a pink weight with a red handle while Prince Fluff becomes a blue weight with an orange handle.
- The known weight units in the world of the Witcher are:
* Hundredweight - weight unit of 100 Pounds
* Pound - weight unit of 2 Marks
* Mark - weight unit of (presumably) 8 Ounces
* Ounce - weight unit (presumably) ca. 30g weight
* Lot - weight unit of (presumably) ½ Ounce
- Weight is a for Karts and Bikes. Weight directly affects the results of collisions between two racers. The lighter of the two racers will be shoved aside. On maps lacking barriers like Rainbow Road and Yoshi Valley, weight can be a huge factor in taking down competition, especially when adding in an element of speed, which can amplify this. In most games, weight is usually associated with the heavy racers, making it rare for high weight and high acceleration to be combined, but common for high weight and high speed to be combined.
- Weight is
- The unit of measurement for weight is a stone. Not every item has weight (e.g., spellbook, certain quest items, etc.). Some items have a weight of 1 stone regardless of content (e.g., Bulk Order Books). Like items also can have differing weights (e.g., rubble, blackrock). And sometimes, the weight math does not add up correctly (e.g., a full keg weighs 100 stones and contains 100 potions at 1 stone apiece, but an empty keg weighs 20 stones). The base weight of a character is 14 stones regardless of race or sex.
- The Weight is a type of chips that are commonly used as armour plates as well as fuel tanks. They are heavy, durable, and have high friction against the terrain. Their weight, durability and fuel reserve are all proportional to Option, which can be any real number ranging from 1 to 8. E.g. A Weight with option=1.5 has mass of 151.2kg, durability of 2,400,000 and fuel reserve of 9,000,000. Additional notes:
* The fuel contained in Weight chips are consumed first before other chips.
- Weight is an item statistic in The Last Stand: Union City.
- Pelaajan energia loppuu nopeasti, jos tämä kantaa paljon painoa. Energiaa voi kulua vähintään 0,7%/hetki (kun painoa on 0 kg tai vähemmän) ja enintään 1,4%/hetki.
- Weight are Talim's joke weapons in Soul Calibur II & Soul Calibur III. "I'm sorry, I won't do it again!" — Weapon Gallery description. In the village where Talim was born, children were occasionally punished by forcing them to stand for several hours while holding heavy weights created in the shape of elbow blades. They are not weapons, but perhaps opponents who see them may let down their guard. This article is a stub. You can help the Soulcalibur Wiki by expanding it.
- This article represents the range of weight taken from the vital statistics for various races given in the RPG. These more or less represent the most healthy members of the race, the ones that may become heroes. The base weight represents the lowest possible weight for a healthy individual for the race.
- Weight av ting i RuneScape refererer til hvor tunge de er, og er målt i kilogram (kg). Alle ting har en vekt, selvom de kan være null (for eksempel, stackable items) eller negative, som boots of lightness. Spillere kan se totalvekten av tingene de bærer på Equipment Stats delen fra Worn Equipment interface. Dette inkluderer ting som er equipped] samt de som er i inventory. Mange ting veier fraksjoner av en kilo, men Equipment Stats screen viser ikke decimal tall, så disse kan vises som null selv om de egentlig veier noe.
- Weight, in physics, is a measurement of the gravitational force on an object. It is measured in newtons (N). In most other applications, including commercial, weight is actually what in science is the mass.
- Players can see the total weight of the items they are carrying on the Equipment Stats screen from the Worn Equipment interface. This will include items they have equipped as well as those carried in the inventory. Many nonstackable items weigh fractions of a kilogram, but the Equipment Stats screen truncates (does not show the decimal portion), so these may appear as zero even though they have some slight weight.
- In the Fallout series, weight is measured based on just weight, there is no official measurement, and the total amount of weight the player character is carrying. Most items have a weight value, the total weight one carries is the total weight value of all items currently being carried, including those equipped. Carrying too much weight can affect a player's movement speed and movement abilities.
- Weight is a oneshot drabble written and published on FanFiction.Net by Madcow5678.
- Stackable items such as runes and coins and other items do not weigh. Some items also reduce weight instead of adding, which is very useful for quests or activities that require a lot of running.
- Most items in the game have a weight associated with it. The maximum amount a character can carry is 500 given sufficient Strength.
- Image:Gravity (Status Effect).png Weight is a harmful that increases the force of gravity on the player until it wears off or is removed. Afflicted characters experience reduced movement speed.
* Weight status no longer decreases evasion.[1]
- In contrast to this "purely gravitational" definition, some books use an "operational" definition, defining the weight of an object as the force measured by the operation of weighing it (using a force-sensitive scale, such as a spring scale), in vacuum. This is the force an object exerts on a scale, and is equal to the force required to support it (although in the opposite direction to the "weight" force). This force measured by force-scales is the same as what some other sources term the object's "apparent weight".
- The stone (abbreviated s) is a weight measurement unit used in ADOM. Unlike the real-world unit of the same name, which is equivalent to approximately 6.35 kilo, 1s equals exactly 50 grams. The ADOM Fluff FAQ provides a conversion guideline:
- Weight is a measure of how far a character can be knocked back horizontally by an attack, if damage is held constant. It also affects vertical knockback in concert with falling speed. It is usually considered an advantage for a character to be heavy; however, extra weight can make characters more susceptible to combos and chaingrabs. A notable example in Melee is that characters with lower than 87 weight fall down when hit by Fox's shine, and thus are invulnerable to his shine combos. An example in Brawl is that characters at 87 units or heavier except Luigi (though he can be infinite chain grabbed) are susceptible to King Dedede's chain grab while lighter characters are not. In the opposite however, many characters below weight 95 and all below weight 87 have guaranteed down smash hit of
- Every item has a weight. Carry too much and you become burdened, stressed, strained, overtaxed or overloaded. If you are anything but unburdened, your movements become slower. Fighting while burdened is not advisable. The following table lists the weights of a few common items and a couple of monsters in order of their weight: Monsters have no specific weight while alive (they are instead classified by size), but their corpses do.
- Your character's weight is determined during character creation and is based on a combination of your character's height and physique up to a maximum of 283 lbs or 128 kg at 85 inches and the heaviest physique as a Kaumo and a minimum of 75 lbs or 34 kg at 49 inches and the lightest physique as a member of the Seal-Tribe. Worn armours and clothes cause an encumbrance penalty only after their total weight exceeds one tenth of the character's weight. For example: a 160 lbs character can wear 16 lbs worth of armours and clothes without any penalty from them.
- A is a heavy object used for training by weighing down the user. Rock Lee wears a pair of ankle weights with the kanji, meaning , written on them. During the Chūnin Exams, he asks Might Guy to remove them while facing Gaara, his speed increasing after their removal. The weights are heavy enough to leave a small crater on the floor.
- The weight of a machine is how much the machine weighs (in kilograms). While it appears to be just a trivial stat, trends show that machines that are heavier have better body ratings due to their bulkiness and also have some of the highest top speeds in the game. However, this is sacrificed for a lack of Grip and Acceleration due to its bulkiness being difficult to maneuver (Samurai Goroh's Fire Stingray and Black Shadow's Black Bull are two main examples of this.) Contrarily, machines with lighter weights often have better grip and acceleration, but have lower top speed and are rather frail due to the lack of bulk on the machine. However, these are just trends and aren't always followed completely (Rick Wheeler's Dragon Bird, for example, has a B in every stat despite weighing in at a rel
- The weight of items in DarkScape refers to how heavy they are, and is measured in kilograms (kg). Every item has a weight, although it may be zero (for example, stackable items) or even , such as the boots of lightness.
- In the first three games from the Naruto: Ultimate Ninja series, Rock Lee's weight appeared as an item that can be thrown on opponents to temporarily reduce their speed. It is named Weight of Gut (根性のおもり, Konjō no Omori) in the first and second game and Weight of Determination in later releases. In the fourth game onward it was replaced by a tag with the same effect, the weight having minor or no appearances afterwards.
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