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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Breakable walls reveal hidden map locations, bottles, Memories, and Teeth once destroyed. Its variation, breakable floors, also possess the same physical and graphical properties.

AttributesValues
rdf:type
rdfs:label
  • Breakable Wall
  • Breakable wall
rdfs:comment
  • Breakable walls reveal hidden map locations, bottles, Memories, and Teeth once destroyed. Its variation, breakable floors, also possess the same physical and graphical properties.
  • Breakable Walls are recurring objects in the Legend of Zelda series. They are cracked walls that can be broken with a bomb or variation of a bomb, revealing a room or passageway hidden behind it. Sometimes, they do not feature cracks, but the alignment of objects nearby may hint at a Breakable Wall being present. In most games, when Link hits a Breakable Wall with his sword, they make a different sound than when a regular wall is struck. Breakable Walls can be found both around a game's overworld as well as in dungeons. A room hidden behind a Breakable Wall is typically not seen on a dungeon's map, and is only added after it has been uncovered.
dcterms:subject
dbkwik:zelda/prope...iPageUsesTemplate
Games
  • The Legend of Zelda
  • Twilight Princess
  • Breath of the Wild
  • Four Swords Adventures
  • Link's Awakening
  • Majora's Mask
  • Ocarina of Time
  • Skyward Sword
  • Spirit Tracks
  • The Wind Waker
  • A Link to the Past
  • Oracle of Ages
  • Oracle of Seasons
  • The Minish Cap
  • Phantom Hourglass
  • A Link Between Worlds
Name
  • Breakable Wall
Caption
  • Artwork of a Breakable Wall from A Link to the Past
dbkwik:alice/prope...iPageUsesTemplate
dbkwik:american-mc...iPageUsesTemplate
firstgame
  • The Legend of Zelda
abstract
  • Breakable walls reveal hidden map locations, bottles, Memories, and Teeth once destroyed. Its variation, breakable floors, also possess the same physical and graphical properties.
  • Breakable Walls are recurring objects in the Legend of Zelda series. They are cracked walls that can be broken with a bomb or variation of a bomb, revealing a room or passageway hidden behind it. Sometimes, they do not feature cracks, but the alignment of objects nearby may hint at a Breakable Wall being present. In most games, when Link hits a Breakable Wall with his sword, they make a different sound than when a regular wall is struck. Breakable Walls can be found both around a game's overworld as well as in dungeons. A room hidden behind a Breakable Wall is typically not seen on a dungeon's map, and is only added after it has been uncovered.
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